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nvn::BlendState class
#include </OdysseyDecomp/lib/NintendoSDK/include/nvn/nvn_Cpp.h>

Contents

  • Reference
    • Public functions
    • Protected variables

Public functions

auto SetDefaults() -> BlendState&
auto SetBlendTarget(int) -> BlendState&
auto SetBlendFunc(BlendFunc, BlendFunc, BlendFunc, BlendFunc) -> BlendState&
auto SetBlendEquation(BlendEquation, BlendEquation) -> BlendState&
auto SetAdvancedMode(BlendAdvancedMode) -> BlendState&
auto SetAdvancedOverlap(BlendAdvancedOverlap) -> BlendState&
auto SetAdvancedPremultipliedSrc(NVNboolean) -> BlendState&
auto SetAdvancedNormalizedDst(NVNboolean) -> BlendState&
auto GetBlendTarget() const -> int
void GetBlendFunc(BlendFunc*, BlendFunc*, BlendFunc*, BlendFunc*) const
void GetBlendEquation(BlendEquation*, BlendEquation*) const
auto GetAdvancedMode() const -> BlendAdvancedMode
auto GetAdvancedOverlap() const -> BlendAdvancedOverlap
auto GetAdvancedPremultipliedSrc() const -> NVNboolean
auto GetAdvancedNormalizedDst() const -> NVNboolean

Protected variables

char reserved
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