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nvn::MemoryPool class
#include </OdysseyDecomp/lib/NintendoSDK/include/nvn/nvn_Cpp.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions
    • Protected functions
    • Protected variables

Constructors, destructors, conversion operators

MemoryPool(const MemoryPool&) protected deleted
MemoryPool()

Public functions

auto Initialize(const MemoryPoolBuilder*) -> NVNboolean
void SetDebugLabel(const char*)
void Finalize()
auto Map() const -> void*
void FlushMappedRange(ptrdiff_t, size_t) const
void InvalidateMappedRange(ptrdiff_t, size_t) const
auto GetBufferAddress() const -> BufferAddress
auto MapVirtual(int, const MappingRequest*) -> NVNboolean
auto GetSize() const -> size_t
auto GetFlags() const -> MemoryPoolFlags

Protected functions

auto operator=(const MemoryPool&) -> const MemoryPool& deleted

Protected variables

char reserved
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