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nvn::MultisampleState class
#include </OdysseyDecomp/lib/NintendoSDK/include/nvn/nvn_Cpp.h>

Contents

  • Reference
    • Public functions
    • Protected variables

Public functions

auto SetDefaults() -> MultisampleState&
auto SetMultisampleEnable(NVNboolean) -> MultisampleState&
auto SetSamples(int) -> MultisampleState&
auto SetAlphaToCoverageEnable(NVNboolean) -> MultisampleState&
auto SetAlphaToCoverageDither(NVNboolean) -> MultisampleState&
auto GetMultisampleEnable() const -> NVNboolean
auto GetSamples() const -> int
auto GetAlphaToCoverageEnable() const -> NVNboolean
auto GetAlphaToCoverageDither() const -> NVNboolean
auto SetRasterSamples(int) -> MultisampleState&
auto GetRasterSamples() -> int
auto SetCoverageModulationMode(CoverageModulationMode) -> MultisampleState&
auto GetCoverageModulationMode() const -> CoverageModulationMode
auto SetCoverageToColorEnable(NVNboolean) -> MultisampleState&
auto GetCoverageToColorEnable() const -> NVNboolean
auto SetCoverageToColorOutput(int) -> MultisampleState&
auto GetCoverageToColorOutput() const -> int
auto SetSampleLocationsEnable(NVNboolean) -> MultisampleState&
auto GetSampleLocationsEnable() const -> NVNboolean
void GetSampleLocationsGrid(int*, int*)
auto SetSampleLocationsGridEnable(NVNboolean) -> MultisampleState&
auto GetSampleLocationsGridEnable() const -> NVNboolean
auto SetSampleLocations(int, int, const float*) -> MultisampleState&

Protected variables

char reserved
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