sead::FrustumProjection class

Base classes

class Projection

Constructors, destructors, conversion operators

FrustumProjection()
FrustumProjection(f32 near, f32 far, f32 top, f32 bottom, f32 left, f32 right)
FrustumProjection(f32 near, f32 far, const BoundBox2f& boundBox)
~FrustumProjection() override

Public functions

auto getNear() const -> f32 override
auto getFar() const -> f32 override
auto getFovy() const -> f32 override
auto getAspect() const -> f32 override
void getOffset(Vector2f* offset) const override
auto getOffsetX() const -> f32
auto getOffsetY() const -> f32
auto getProjectionType() const -> u32 override
void doUpdateMatrix(Matrix44f* mtx) const override
void doScreenPosToCameraPosTo(Vector3f* cameraPos, const Vector3f& screenPos) const override
void setTBLR(f32 top, f32 bottom, f32 left, f32 right)
void setBoundBox(BoundBox2f& boundBox)
void createDividedProjection(FrustumProjection* out, s32, s32, s32, s32) const
void setFovyAspectOffset(f32 fovy, f32 aspect, const Vector2f& offset)
void updateAttributesForDirectProjection() virtual
void doUpdateDeviceMatrix(Matrix44f*, const Matrix44f&, Graphics::DevicePosture) const virtual
void updateMatrixImpl_() const
auto getDeviceProjectionMatrix() const -> const Matrix44f&
void setDirty()
void setDeviceDirty()
void setDevicePosture(Graphics::DevicePosture pose)