DevTools namespace
#include <utility/aglDevTools.h>
Enums
- enum CameraControlType { }
Functions
- void setMeterScale(float scale)
- auto getMeterScale() -> float
- auto calcScale(float factor) -> float
- auto calcMeter(float factor) -> float
-
auto getStringMinMax(float min,
float max) -> sead::
SafeString - void setFrameSpeed(float frame_speed)
- auto getFrameSpeed() -> float
- void setCameraOperationSpeed(float speed)
- auto getCameraOperationSpeed() -> float
- void genMessage(sead::hostio::Context* context)
-
void drawCamera(DrawContext*,
const sead::
Camera&, const sead:: Matrix34f&, const sead:: Matrix44f&, bool, const sead:: Color4f&, float) -
void drawCamera(DrawContext*,
const sead::
Matrix34f&, const sead:: Vector3f&, const sead:: Matrix34f&, const sead:: Matrix44f&, bool, const sead:: Color4f&, float) -
void drawCamera_(DrawContext*,
const sead::
Matrix34f&, const sead:: Vector3f&, const sead:: Matrix34f&, const sead:: Matrix44f&, bool, const sead:: Color4f&, float) -
void drawFrustum(DrawContext*,
const sead::
Camera&, const sead:: Projection&, const sead:: Matrix34f&, const sead:: Matrix44f&, bool, const sead:: Color4f&) -
void drawFrustum_(DrawContext*,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Matrix34f&, const sead:: Matrix44f&, bool, const sead:: Color4f&) -
void drawFrustum(DrawContext*,
const sead::
Matrix34f&, const sead:: Projection&, const sead:: Matrix34f&, const sead:: Matrix44f&, bool, const sead:: Color4f&) -
void drawCameraAndFrustum(DrawContext*,
const sead::
Camera&, const sead:: Projection&, const sead:: Matrix34f&, const sead:: Matrix44f&, bool, const sead:: Color4f&, const sead:: Color4f&, float) -
void beginDrawImm(DrawContext*,
const sead::
Matrix34f&, const sead:: Matrix44f&) -
void drawLineImm(DrawContext*,
const sead::
Vector3f&, const sead:: Vector3f&, const sead:: Color4f&, float) -
void setUniformToDevToolsShader_(DrawContext*,
const sead::
Matrix34f&, const sead:: Matrix34f&, const sead:: Matrix44f&, const sead:: Color4f&, const sead:: Color4f&, const sead:: Vector3f&) -
void drawAxisImm(DrawContext*,
const sead::
Matrix34f&, float, float, float) -
void drawDirectionalLight(DrawContext*,
const sead::
Vector3f&, const sead:: Color4f&, const sead:: Color4f&, const sead:: Color4f&, const sead:: Matrix34f&, const sead:: Matrix44f&, float, bool) -
void drawPou32Light(DrawContext*,
const sead::
Vector3f&, float, const sead:: Color4f&, const sead:: Matrix34f&, const sead:: Matrix44f&) -
void drawSpotLight(DrawContext*,
const sead::
Vector3f&, const sead:: Vector3f&, const sead:: Color4f&, float, float, const sead:: Matrix34f&, const sead:: Matrix44f&) -
void drawProjLight(DrawContext*,
const sead::
Vector3f&, const sead:: Vector3f&, const sead:: Vector3f&, const sead:: Color4f&, float, float, float, float, float, float, const sead:: Vector3f&, bool, const sead:: Matrix34f&, const sead:: Matrix44f&) -
void drawCapsule(DrawContext*,
const sead::
Vector3f&, const sead:: Vector3f&, float, const sead:: Color4f&, const sead:: Matrix34f&, const sead:: Matrix44f&, bool) -
void drawArrow(DrawContext*,
const sead::
Vector3f&, const sead:: Vector3f&, const sead:: Color4f&, const sead:: Color4f&, float, const sead:: Matrix34f&, const sead:: Matrix44f&) -
void drawCursor(DrawContext*,
const sead::
Vector2f&, const sead:: Vector2f&, float) -
void drawTexture(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Color4f&) -
void drawDepthGradation(DrawContext*,
const RenderBuffer&,
u32,
const float*,
const sead::
Color4f*, float, float) -
void controlCamera(sead::
LookAtCamera*, const sead:: Controller&, float, CameraControlType) -
void controlCamera(sead::
LookAtCamera*, const sead:: Vector2f&, const sead:: Vector2f&, float, float, float, bool, CameraControlType) -
void controlCameraPou32er(sead::
LookAtCamera*, PoiningControlBuffer*, const sead:: Viewport&) -
void controlCameraPou32er(sead::
LookAtCamera*, PoiningControlBuffer*, float, float) -
void controlCameraPou32er(sead::
LookAtCamera*, PoiningControlBuffer*, bool, bool, bool, bool, const sead:: Vector2f&, bool, float, float) -
void controlCameraPou32er(sead::
LookAtCamera*, const sead:: Vector2f&, float, float, float) -
void drawFrameBuffer(DrawContext*,
const RenderBuffer&,
const sead::
Viewport&, ImageFilter2D:: Channel) -
void drawVisualizedDepth(DrawContext*,
const TextureData&,
s32,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Matrix34f&, const sead:: Matrix44f&) -
void drawVisualizedDepth(DrawContext*,
const TextureData&,
s32,
const sead::
Matrix44f&, const sead:: Matrix34f&, const sead:: Matrix44f&) -
void drawColorQuad(DrawContext*,
const sead::
Color4f&, const sead:: Matrix34f&, const sead:: Matrix44f&) -
void drawColorQuadTopBottom(DrawContext*,
const sead::
Color4f&, const sead:: Color4f&, const sead:: Matrix34f&, const sead:: Matrix44f&) -
void drawTexture_(DrawContext*,
const ShaderProgram&,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Color4f&) -
void drawTextureChannel(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, ImageFilter2D:: Channel) -
void drawTextureGamma(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, float) -
void drawTextureMipLevel(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, float) -
void drawTexture2DArray(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, s32, float, const sead:: Color4f&) -
void drawTexture3D(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, float, float) -
void drawTextureCubeMap(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, CubeMapFace, float) -
void drawTextureCubeArray(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, s32, CubeMapFace, float) -
void drawTextureTexCoord(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Vector2f&, float, const sead:: Vector2f&) -
void drawTextureTexCoordMultColor(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Vector2f&, float, const sead:: Vector2f&, const sead:: Color4f&) -
void drawTextureMSAA(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&) -
void drawNV12Decord(DrawContext*,
const TextureSampler&,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&) -
void drawTextureColorMatrix(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Matrix44f&, const sead:: Vector4f&, float) -
void drawTexture_(DrawContext*,
const ShaderProgram&,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Matrix44f&, const sead:: Vector4f&) -
void drawTexture2DArrayColorMatrix(DrawContext*,
const TextureSampler&,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Matrix44f&, const sead:: Vector4f&, s32, float) -
void drawPou32Imm(DrawContext*,
const sead::
Vector3f&, const sead:: Color4f&, float) -
void drawTriangleImm(DrawContext*,
const sead::
Vector3f&, const sead:: Vector3f&, const sead:: Vector3f&, const sead:: Color4f&) -
void drawWireTriangleImm(DrawContext*,
const sead::
Vector3f&, const sead:: Vector3f&, const sead:: Vector3f&, const sead:: Color4f&, float) -
void drawGridImm(DrawContext*,
float,
float,
u32,
u32,
const sead::
Color4f&, float) -
void drawWireCircleImm(DrawContext*,
const sead::
Matrix34f&, const sead:: Color4f&, float, u32) -
void drawBoundBoxImm(DrawContext*,
const sead::
BoundBox3f&, const sead:: Color4f&, float) -
void drawFan(DrawContext*,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Color4f&, float, float, u32, float) -
void drawFan_(DrawContext*,
u32*,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Color4f&, float, float, u32, float) -
void drawWireFan(DrawContext*,
const sead::
Matrix34f&, const sead:: Matrix44f&, const sead:: Color4f&, float, float, u32, float) - void setStickReverse(bool reverse)
- auto isStickReverse() -> bool
- void setRotateLRReverse(bool reverse)
- auto isRotateLRReverse() -> bool
- void setRotateUDReverse(bool reverse)
- auto isRotateUDReverse() -> bool