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nvn::DeviceFlagBits struct
#include </OdysseyDecomp/lib/NintendoSDK/include/nvn/nvn_Cpp.h>

Contents

  • Reference
    • Public types
    • Constructors, destructors, conversion operators

Public types

enum Enum { DEBUG_ENABLE = 1, DEBUG_SKIP_CALLS_ON_ERROR = 2, DEBUG_DRAW_VALIDATION = 4, DEFERRED_FINALIZE = 8, DEBUG_DRAW_VALIDATION_HEAVY = 16, DEBUG_ENABLE_LEVEL_0 = 32, DEBUG_ENABLE_LEVEL_1 = 64, DEBUG_ENABLE_LEVEL_2 = 1, DEBUG_ENABLE_LEVEL_3 = 4, DEBUG_ENABLE_LEVEL_4 = 16, DEFERRED_FIRMWARE_MEMORY_RECLAIM = 128, ENABLE_SEPARATE_SAMPLER_TEXTURE_SUPPORT = 256, NVN_DEVICE_FLAG_BITS_LARGE = -1 }

Constructors, destructors, conversion operators

NVN_BITS(DeviceFlagBits)
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