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nvn::TextureFlags struct
#include </OdysseyDecomp/lib/NintendoSDK/include/nvn/nvn_Cpp.h>

Contents

  • Reference
    • Public types
    • Constructors, destructors, conversion operators

Public types

enum Enum { DISPLAY = 1, VIDEO_DECODE = 2, IMAGE = 4, COMPRESSIBLE = 8, LINEAR = 16, SPARSE = 32, LINEAR_RENDER_TARGET = 64, ADAPTIVE_ZCULL = 128, DEPTH16_PREFER_FAST_CLEAR = 256, MINIMAL_LAYOUT = 512, ZCULL_SUPPORT_STENCIL = 1024, NVN_TEXTURE_FLAGS_LARGE = -1 }

Constructors, destructors, conversion operators

NVN_BITS(TextureFlags)
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