| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "common/aglResShaderSymbol.h" |
| 4 | #include "common/aglResShaderVariation.h" |
| 5 | |
| 6 | namespace agl { |
| 7 | |
| 8 | struct ResBinaryShaderProgramData { |
| 9 | u32 mSize; |
| 10 | u32 mNameLen; |
| 11 | u32 mKind; |
| 12 | u32 mBaseIndex; |
| 13 | // char mName[]; |
| 14 | }; |
| 15 | static_assert(sizeof(ResBinaryShaderProgramData) == 0x10, |
| 16 | "agl::ResBinaryShaderProgramData size mismatch"); |
| 17 | |
| 18 | class ResBinaryShaderProgram : public ResCommon<ResBinaryShaderProgramData> { |
| 19 | public: |
| 20 | using ResCommon::ResCommon; |
| 21 | |
| 22 | const char* getName() const { return (const char*)(ptr() + 1); } |
| 23 | |
| 24 | ResShaderVariationArray getResShaderVariationArray() const { |
| 25 | const DataType* const data = ptr(); |
| 26 | return (const ResShaderVariationArrayData*)((uintptr_t)(data + 1) + data->mNameLen); |
| 27 | } |
| 28 | |
| 29 | ResShaderVariationArray getResShaderVariationDefaultArray() const { |
| 30 | const ResShaderVariationArrayData* const data = getResShaderVariationArray().ptr(); |
| 31 | return (const ResShaderVariationArrayData*)((uintptr_t)data + data->mSize); |
| 32 | } |
| 33 | |
| 34 | ResShaderSymbolArray getResShaderSymbolArray(ShaderSymbolType type) const; |
| 35 | }; |
| 36 | |
| 37 | using ResBinaryShaderProgramArray = ResArray<ResBinaryShaderProgram>; |
| 38 | |
| 39 | using ResBinaryShaderProgramArrayData = ResBinaryShaderProgramArray::DataType; |
| 40 | static_assert(sizeof(ResBinaryShaderProgramArrayData) == 8, |
| 41 | "agl::ResBinaryShaderProgramArrayData size mismatch"); |
| 42 | |
| 43 | } // namespace agl |
| 44 |