| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Camera/CameraPoser.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | |
| 8 | class CameraPoserFix : public CameraPoser { |
| 9 | public: |
| 10 | CameraPoserFix(const char* name); |
| 11 | |
| 12 | static const char* getFixAbsoluteCameraName(); |
| 13 | static const char* getFixDoorwayCameraName(); |
| 14 | |
| 15 | void initCameraPosAndLookAtPos(const sead::Vector3f& cameraPos, |
| 16 | const sead::Vector3f& lookAtPos); |
| 17 | |
| 18 | void init() override; |
| 19 | void loadParam(const ByamlIter& iter) override; |
| 20 | void start(const CameraStartInfo& startInfo) override; |
| 21 | void update() override; |
| 22 | |
| 23 | private: |
| 24 | sead::Vector3f mLookAtPos = {0.0f, 0.0f, 0.0f}; |
| 25 | f32 mDistance = 1800.0f; |
| 26 | f32 mAngleV = 30.0f; |
| 27 | f32 mAngleH = 0.0f; |
| 28 | bool mIsCalcNearestAtFromPreAt = false; |
| 29 | sead::Vector3f mPreLookAtPos = {0.0f, 0.0f, 0.0f}; |
| 30 | }; |
| 31 | |
| 32 | static_assert(sizeof(CameraPoserFix) == 0x168); |
| 33 | |
| 34 | } // namespace al |
| 35 |