| 1 | #include "Library/Camera/CameraPoserFix.h" |
| 2 | |
| 3 | #include "Library/Base/StringUtil.h" |
| 4 | #include "Library/Camera/CameraPoser.h" |
| 5 | #include "Library/Camera/CameraPoserFunction.h" |
| 6 | #include "Library/Camera/CameraStartInfo.h" |
| 7 | #include "Library/Math/MathUtil.h" |
| 8 | #include "Library/Yaml/ByamlUtil.h" |
| 9 | |
| 10 | namespace al { |
| 11 | |
| 12 | CameraPoserFix::CameraPoserFix(const char* name) : CameraPoser(name) { |
| 13 | if (isEqualString(str1: name, str2: getFixAbsoluteCameraName())) |
| 14 | alCameraPoserFunction::invalidateChangeSubjective(this); |
| 15 | |
| 16 | else if (isEqualString(str1: name, str2: getFixDoorwayCameraName())) { |
| 17 | alCameraPoserFunction::invalidateChangeSubjective(this); |
| 18 | alCameraPoserFunction::initAngleSwing(this); |
| 19 | |
| 20 | } else { |
| 21 | alCameraPoserFunction::initAngleSwing(this); |
| 22 | alCameraPoserFunction::validateCtrlSubjective(this); |
| 23 | } |
| 24 | initOrthoProjectionParam(); |
| 25 | } |
| 26 | |
| 27 | void CameraPoserFix::init() { |
| 28 | alCameraPoserFunction::initSnapShotCameraCtrlZoomAutoReset(this); |
| 29 | } |
| 30 | |
| 31 | void CameraPoserFix::initCameraPosAndLookAtPos(const sead::Vector3f& cameraPos, |
| 32 | const sead::Vector3f& lookAtPos) { |
| 33 | mLookAtPos.set(lookAtPos); |
| 34 | mDistance = (lookAtPos - cameraPos).length(); |
| 35 | sead::Vector3f viewDir; |
| 36 | viewDir.set(cameraPos - lookAtPos); |
| 37 | normalize(vec: &viewDir); |
| 38 | mAngleV = sead::Mathf::rad2deg(rad: asinf(viewDir.y)); |
| 39 | sead::Vector3f viewDirPlane = viewDir; |
| 40 | viewDirPlane.y = 0; |
| 41 | tryNormalizeOrDirZ(vec: &viewDirPlane); |
| 42 | mAngleH = calcAngleOnPlaneDegree(a: sead::Vector3f::ez, b: viewDirPlane, vertical: sead::Vector3f::ey); |
| 43 | } |
| 44 | |
| 45 | void CameraPoserFix::loadParam(const ByamlIter& iter) { |
| 46 | tryGetByamlV3f(&mLookAtPos, iter, "LookAtPos" ); |
| 47 | tryGetByamlF32(&mDistance, iter, "Distance" ); |
| 48 | tryGetByamlF32(&mAngleV, iter, "AngleV" ); |
| 49 | tryGetByamlF32(&mAngleH, iter, "AngleH" ); |
| 50 | tryGetByamlBool(&mIsCalcNearestAtFromPreAt, iter, "IsCalcNearestAtFromPreAt" ); |
| 51 | } |
| 52 | |
| 53 | void CameraPoserFix::start(const CameraStartInfo& startInfo) { |
| 54 | mPreLookAtPos.set(alCameraPoserFunction::getPreLookAtPos(this)); |
| 55 | update(); |
| 56 | } |
| 57 | |
| 58 | void CameraPoserFix::update() { |
| 59 | mCameraUp.set(sead::Vector3f::ez); |
| 60 | mTargetTrans.set(mLookAtPos); |
| 61 | |
| 62 | mTargetTrans *= mViewMtx; |
| 63 | |
| 64 | f32 angleH = alCameraPoserFunction::calcZoneRotateAngleH(mAngleH, this); |
| 65 | f32 x = sinf(sead::Mathf::deg2rad(deg: angleH)) * cosf(sead::Mathf::deg2rad(deg: mAngleV)); |
| 66 | f32 y = sinf(sead::Mathf::deg2rad(deg: mAngleV)); |
| 67 | f32 z = cosf(sead::Mathf::deg2rad(deg: angleH)) * cosf(sead::Mathf::deg2rad(deg: mAngleV)); |
| 68 | sead::Vector3f viewDir = {x, y, z}; |
| 69 | |
| 70 | normalize(vec: &viewDir); |
| 71 | mPosition.set((mDistance * viewDir) + mTargetTrans); |
| 72 | if (mIsCalcNearestAtFromPreAt) { |
| 73 | sead::Vector3f offset = mPreLookAtPos - mPosition; |
| 74 | parallelizeVec(&offset, viewDir, offset); |
| 75 | if (!isNearZero(vec: offset) && viewDir.dot(t: offset) < 0.0f) |
| 76 | mTargetTrans.set(offset + mPosition); |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | const char* CameraPoserFix::getFixAbsoluteCameraName() { |
| 81 | return "完全固定" ; |
| 82 | } |
| 83 | |
| 84 | const char* CameraPoserFix::getFixDoorwayCameraName() { |
| 85 | return "出入口専用固定" ; |
| 86 | } |
| 87 | } // namespace al |
| 88 | |