| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class PlayerHolder; |
| 7 | class CameraDirector; |
| 8 | class WaveVibrationHolder; |
| 9 | struct PadRumbleParam; |
| 10 | class PadRumbleKeeper; |
| 11 | class LiveActor; |
| 12 | |
| 13 | class PadRumbleDirector { |
| 14 | public: |
| 15 | PadRumbleDirector(const PlayerHolder*, const CameraDirector*); |
| 16 | |
| 17 | void setWaveVibrationHolder(WaveVibrationHolder*); |
| 18 | void update(); |
| 19 | void updateInfoListAll(); |
| 20 | void startRumble(const char*, const sead::Vector3f&, const PadRumbleParam&, s32); |
| 21 | void* findDeadInfoOneTime(); // unknown return type |
| 22 | void startRumbleNo3D(const char*, const PadRumbleParam&, s32); |
| 23 | void stopPadRumbleOneTime(const char*, s32); |
| 24 | void startRumbleLoop(const char*, const sead::Vector3f*, const PadRumbleParam&, s32); |
| 25 | void* findDeadInfo(); // unknown return type |
| 26 | void startRumbleLoopNo3D(const char*, const sead::Vector3f*, const PadRumbleParam&, s32); |
| 27 | void stopRumbleLoop(const char*, const sead::Vector3f*, s32); |
| 28 | void* findInfo(const char*, const sead::Vector3f*, s32); // unknown return type |
| 29 | bool checkIsAliveRumbleLoop(const char*, const sead::Vector3f*, s32); |
| 30 | void stopAllRumble(); |
| 31 | void clearAllInfoList(); |
| 32 | void pause(); |
| 33 | void endPause(); |
| 34 | void changeRumbleLoopVolume(const char*, const sead::Vector3f*, f32, f32, s32); |
| 35 | void updateInfoListLoop(); |
| 36 | void changeRumbleLoopPitch(const char*, const sead::Vector3f*, f32, f32, s32); |
| 37 | void startRumbleWithVolume(const char*, f32, f32, s32); |
| 38 | void startRumbleDirectValue(f32, f32, f32, f32, f32, f32, s32); |
| 39 | void stopRumbleDirectValue(s32); |
| 40 | void updateInfoListOneTime(); |
| 41 | void testStartPadRumbleWithVolumeNoActor(const char*, f32, f32); |
| 42 | |
| 43 | void validatePadRumble() { mIsValidPadRumble = true; } |
| 44 | |
| 45 | void invalidatePadRumble() { mIsValidPadRumble = false; } |
| 46 | |
| 47 | void setPowerLevel(s32 powerLevel) { mPowerLevel = powerLevel; } |
| 48 | |
| 49 | private: |
| 50 | WaveVibrationHolder* mWaveVibrationHolder; |
| 51 | PlayerHolder* mPlayerHolder; |
| 52 | CameraDirector* mCameraDirector; |
| 53 | void* filler[4]; |
| 54 | bool mIsValidPadRumble; |
| 55 | bool mIsPaused; |
| 56 | s32 mPowerLevel; |
| 57 | void* filler2[6]; |
| 58 | }; |
| 59 | |
| 60 | PadRumbleKeeper* createPadRumbleKeeper(const LiveActor*, s32); |
| 61 | |
| 62 | } // namespace al |
| 63 | |