| 1 | #include "Library/Controller/PadRumbleFunction.h" |
| 2 | |
| 3 | #include "Library/Controller/PadRumbleDirector.h" |
| 4 | #include "Library/Layout/LayoutActor.h" |
| 5 | #include "Library/Layout/LayoutSceneInfo.h" |
| 6 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 7 | #include "Library/LiveActor/ActorSceneInfo.h" |
| 8 | #include "Library/LiveActor/LiveActor.h" |
| 9 | #include "Library/Math/MathUtil.h" |
| 10 | #include "Library/Player/PlayerUtil.h" |
| 11 | |
| 12 | namespace al { |
| 13 | void PadRumbleParam::setVolumeByBalance(f32 balance) { |
| 14 | f32 angle = sead::Mathf::deg2rad(deg: balance * 90.0f); |
| 15 | volumeLeft = sead::Mathf::cos(t: angle); |
| 16 | volumeRight = sead::Mathf::sin(t: angle); |
| 17 | } |
| 18 | } // namespace al |
| 19 | |
| 20 | namespace alPadRumbleFunction { |
| 21 | al::PadRumbleDirector* getPadRumbleDirector(const al::LiveActor* actor) { |
| 22 | return actor->getSceneInfo()->padRumbleDirector; |
| 23 | } |
| 24 | |
| 25 | al::PadRumbleDirector* getPadRumbleDirector(const al::LayoutActor* layoutActor) { |
| 26 | return layoutActor->getLayoutSceneInfo()->getPadRumbleDirector(); |
| 27 | } |
| 28 | |
| 29 | void startPadRumble(al::PadRumbleDirector* director, const sead::Vector3f& position, |
| 30 | const char* name, f32 near, f32 far, s32 port) { |
| 31 | al::PadRumbleParam rumbleParam(near, far); |
| 32 | director->startRumble(name, position, rumbleParam, port); |
| 33 | } |
| 34 | |
| 35 | void startPadRumbleWithParam(al::PadRumbleDirector* director, const sead::Vector3f& position, |
| 36 | const char* name, const al::PadRumbleParam& rumbleParam, s32 port) { |
| 37 | director->startRumble(name, position, rumbleParam, port); |
| 38 | } |
| 39 | |
| 40 | void startPadRumble(const al::LiveActor* actor, const char* name, f32 near, f32 far, s32 port) { |
| 41 | startPadRumblePos(actor, position: al::getTrans(actor), name, near, far, port); |
| 42 | } |
| 43 | |
| 44 | void startPadRumblePos(const al::LiveActor* actor, const sead::Vector3f& position, const char* name, |
| 45 | f32 near, f32 far, s32 port) { |
| 46 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 47 | if (port >= 0) { |
| 48 | startPadRumble(director, position, name, near, far, port); |
| 49 | return; |
| 50 | } |
| 51 | |
| 52 | s32 playerNum = al::getPlayerNumMax(actor); |
| 53 | for (s32 i = 0; i < playerNum; i++) { |
| 54 | if (al::isPlayerDead(actor, i)) |
| 55 | continue; |
| 56 | al::PadRumbleParam rumbleParam(near, far); |
| 57 | s32 port = al::getPlayerPort(actor, i); |
| 58 | startPadRumbleWithParam(director, position, name, rumbleParam, port); |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | void startPadRumbleWithParam(const al::LiveActor* actor, const sead::Vector3f& position, |
| 63 | const char* name, const al::PadRumbleParam& rumbleParam, s32 port) { |
| 64 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 65 | startPadRumbleWithParam(director, position, name, rumbleParam, port); |
| 66 | } |
| 67 | |
| 68 | void startPadRumbleNo3D(al::PadRumbleDirector* director, const char* name, s32 port) { |
| 69 | director->startRumbleNo3D(name, {}, port); |
| 70 | } |
| 71 | |
| 72 | void startPadRumbleNo3DWithParam(al::PadRumbleDirector* director, const char* name, |
| 73 | const al::PadRumbleParam& rumbleParam, s32 port) { |
| 74 | director->startRumbleNo3D(name, rumbleParam, port); |
| 75 | } |
| 76 | |
| 77 | void startPadRumbleNo3DWithParam(al::PadRumbleDirector* director, const char* name, f32 volumeLeft, |
| 78 | f32 volumeRight, f32 pitchLeft, f32 pitchRight, s32 port) { |
| 79 | al::PadRumbleParam rumbleParam(0.0f, 0.0f, volumeLeft, volumeRight, pitchLeft, pitchRight); |
| 80 | director->startRumbleNo3D(name, rumbleParam, port); |
| 81 | } |
| 82 | |
| 83 | void startPadRumbleNo3D(const al::LiveActor* actor, const char* name, s32 port) { |
| 84 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 85 | if (port >= 0) { |
| 86 | startPadRumbleNo3D(director, name, port); |
| 87 | return; |
| 88 | } |
| 89 | |
| 90 | s32 playerNum = al::getPlayerNumMax(actor); |
| 91 | for (s32 i = 0; i < playerNum; i++) { |
| 92 | if (al::isPlayerDead(actor, i)) |
| 93 | continue; |
| 94 | al::PadRumbleParam rumbleParam; |
| 95 | s32 port = al::getPlayerPort(actor, i); |
| 96 | startPadRumbleNo3DWithParam(director, name, rumbleParam, port); |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | void startPadRumbleNo3DWithParam(const al::LiveActor* actor, const char* name, |
| 101 | const al::PadRumbleParam& rumbleParam, s32 port) { |
| 102 | getPadRumbleDirector(actor)->startRumbleNo3D(name, rumbleParam, port); |
| 103 | } |
| 104 | |
| 105 | void startPadRumbleNo3DWithParam(const al::LiveActor* actor, const char* name, f32 volumeLeft, |
| 106 | f32 volumeRight, f32 pitchLeft, f32 pitchRight, s32 port) { |
| 107 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 108 | startPadRumbleNo3DWithParam(director, name, volumeLeft, volumeRight, pitchLeft, pitchRight, |
| 109 | port); |
| 110 | } |
| 111 | |
| 112 | void stopPadRumbleOneTime(al::PadRumbleDirector* director, const char* name, s32 port) { |
| 113 | director->stopPadRumbleOneTime(name, port); |
| 114 | } |
| 115 | |
| 116 | void stopPadRumbleOneTime(const al::LiveActor* actor, const char* name, s32 port) { |
| 117 | getPadRumbleDirector(actor)->stopPadRumbleOneTime(name, port); |
| 118 | } |
| 119 | |
| 120 | void startPadRumbleLoop(al::PadRumbleDirector* director, const char* name, |
| 121 | const sead::Vector3f* position, f32 near, f32 far, s32 port) { |
| 122 | // BUG: ignores near and far parameters |
| 123 | director->startRumbleLoop(name, position, {}, port); |
| 124 | } |
| 125 | |
| 126 | void startPadRumbleLoopWithParam(al::PadRumbleDirector* director, const char* name, |
| 127 | const sead::Vector3f* position, |
| 128 | const al::PadRumbleParam& rumbleParam, s32 port) { |
| 129 | director->startRumbleLoop(name, position, rumbleParam, port); |
| 130 | } |
| 131 | |
| 132 | void startPadRumbleLoop(const al::LiveActor* actor, const char* name, |
| 133 | const sead::Vector3f* position, f32 near, f32 far, s32 port) { |
| 134 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 135 | if (port >= 0) { |
| 136 | al::PadRumbleParam rumbleParam(near, far); |
| 137 | director->startRumbleLoop(name, position, rumbleParam, port); |
| 138 | return; |
| 139 | } |
| 140 | |
| 141 | s32 playerNum = al::getPlayerNumMax(actor); |
| 142 | for (s32 i = 0; i < playerNum; i++) { |
| 143 | if (al::isPlayerDead(actor, i)) |
| 144 | continue; |
| 145 | al::PadRumbleParam rumbleParam(near, far); |
| 146 | s32 port = al::getPlayerPort(actor, i); |
| 147 | director->startRumbleLoop(name, position, rumbleParam, port); |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | void startPadRumbleLoopWithParam(const al::LiveActor* actor, const char* name, |
| 152 | const sead::Vector3f* position, |
| 153 | const al::PadRumbleParam& rumbleParam, s32 port) { |
| 154 | getPadRumbleDirector(actor)->startRumbleLoop(name, position, rumbleParam, port); |
| 155 | } |
| 156 | |
| 157 | void startPadRumbleLoopNo3D(al::PadRumbleDirector* director, const char* name, |
| 158 | const sead::Vector3f* position, s32 port) { |
| 159 | director->startRumbleLoopNo3D(name, position, {}, port); |
| 160 | } |
| 161 | |
| 162 | void startPadRumbleLoopNo3DWithParam(al::PadRumbleDirector* director, const char* name, |
| 163 | const sead::Vector3f* position, |
| 164 | const al::PadRumbleParam& rumbleParam, s32 port) { |
| 165 | director->startRumbleLoopNo3D(name, position, rumbleParam, port); |
| 166 | } |
| 167 | |
| 168 | void startPadRumbleLoopNo3D(const al::LiveActor* actor, const char* name, |
| 169 | const sead::Vector3f* position, s32 port) { |
| 170 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 171 | if (port >= 0) { |
| 172 | director->startRumbleLoopNo3D(name, position, {}, port); |
| 173 | return; |
| 174 | } |
| 175 | |
| 176 | s32 playerNum = al::getPlayerNumMax(actor); |
| 177 | for (s32 i = 0; i < playerNum; i++) { |
| 178 | if (al::isPlayerDead(actor, i)) |
| 179 | continue; |
| 180 | al::PadRumbleParam rumbleParam; |
| 181 | s32 port = al::getPlayerPort(actor, i); |
| 182 | director->startRumbleLoopNo3D(name, position, rumbleParam, port); |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | void startPadRumbleLoopNo3DWithParam(const al::LiveActor* actor, const char* name, |
| 187 | const sead::Vector3f* position, |
| 188 | const al::PadRumbleParam& rumbleParam, s32 port) { |
| 189 | getPadRumbleDirector(actor)->startRumbleLoopNo3D(name, position, rumbleParam, port); |
| 190 | } |
| 191 | |
| 192 | void stopPadRumbleLoop(al::PadRumbleDirector* director, const char* name, |
| 193 | const sead::Vector3f* position, s32 port) { |
| 194 | director->stopRumbleLoop(name, position, port); |
| 195 | } |
| 196 | |
| 197 | void stopPadRumbleLoop(const al::LiveActor* actor, const char* name, const sead::Vector3f* position, |
| 198 | s32 port) { |
| 199 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 200 | if (port >= 0) { |
| 201 | director->stopRumbleLoop(name, position, port); |
| 202 | return; |
| 203 | } |
| 204 | |
| 205 | s32 playerNum = al::getPlayerNumMax(actor); |
| 206 | for (s32 i = 0; i < playerNum; i++) { |
| 207 | if (al::isPlayerDead(actor, i)) |
| 208 | continue; |
| 209 | s32 port = al::getPlayerPort(actor, i); |
| 210 | director->stopRumbleLoop(name, position, port); |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | bool checkIsAlivePadRumbleLoop(al::PadRumbleDirector* director, const char* name, |
| 215 | const sead::Vector3f* position, s32 port) { |
| 216 | return director->checkIsAliveRumbleLoop(name, position, port); |
| 217 | } |
| 218 | |
| 219 | bool checkIsAlivePadRumbleLoop(const al::LiveActor* actor, const char* name, |
| 220 | const sead::Vector3f* position, s32 port) { |
| 221 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 222 | return director->checkIsAliveRumbleLoop(name, position, port); |
| 223 | } |
| 224 | |
| 225 | void startPadRumbleLoopControlable(const al::LiveActor* actor, const char* name, |
| 226 | const sead::Vector3f* position, s32 port) { |
| 227 | startPadRumbleLoopNo3D(actor, name, position, port); |
| 228 | } |
| 229 | |
| 230 | void changePadRumbleLoopVolmue(const al::LiveActor* actor, const char* name, |
| 231 | const sead::Vector3f* position, f32 volumeLeft, f32 volumeRight, |
| 232 | s32 port) { |
| 233 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 234 | if (port >= 0) { |
| 235 | director->changeRumbleLoopVolume(name, position, volumeLeft, volumeRight, port); |
| 236 | return; |
| 237 | } |
| 238 | |
| 239 | s32 playerNum = al::getPlayerNumMax(actor); |
| 240 | for (s32 i = 0; i < playerNum; i++) { |
| 241 | if (al::isPlayerDead(actor, i)) |
| 242 | continue; |
| 243 | s32 port = al::getPlayerPort(actor, i); |
| 244 | director->changeRumbleLoopVolume(name, position, volumeLeft, volumeRight, port); |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | void changePadRumbleLoopVolmueEaseInRange(const al::LiveActor* actor, const char* name, |
| 249 | const sead::Vector3f* position, f32 time, f32 startTime, |
| 250 | f32 stopTime, f32 volumeLeft, f32 volumeRight, s32 port) { |
| 251 | f32 easeIn = al::easeIn(t: al::calcRate01(time, startTime, stopTime)); |
| 252 | changePadRumbleLoopVolmue(actor, name, position, volumeLeft: easeIn * volumeLeft, volumeRight: easeIn * volumeRight, |
| 253 | port); |
| 254 | } |
| 255 | |
| 256 | void changePadRumbleLoopPitch(const al::LiveActor* actor, const char* name, |
| 257 | const sead::Vector3f* position, f32 pitchLeft, f32 pitchRight, |
| 258 | s32 port) { |
| 259 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 260 | if (port >= 0) { |
| 261 | director->changeRumbleLoopPitch(name, position, pitchLeft, pitchRight, port); |
| 262 | return; |
| 263 | } |
| 264 | |
| 265 | s32 playerNum = al::getPlayerNumMax(actor); |
| 266 | for (s32 i = 0; i < playerNum; i++) { |
| 267 | if (al::isPlayerDead(actor, i)) |
| 268 | continue; |
| 269 | s32 port = al::getPlayerPort(actor, i); |
| 270 | director->changeRumbleLoopPitch(name, position, pitchLeft, pitchRight, port); |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | // TODO: add proper names to a, b, c, d, e, f and in header |
| 275 | void startPadRumbleDirectValue(const al::LiveActor* actor, f32 a, f32 b, f32 c, f32 d, f32 e, f32 f, |
| 276 | s32 port) { |
| 277 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 278 | if (port >= 0) { |
| 279 | director->startRumbleDirectValue(a, b, c, d, e, f, port); |
| 280 | return; |
| 281 | } |
| 282 | |
| 283 | s32 playerNum = al::getPlayerNumMax(actor); |
| 284 | for (s32 i = 0; i < playerNum; i++) { |
| 285 | if (al::isPlayerDead(actor, i)) |
| 286 | continue; |
| 287 | s32 port = al::getPlayerPort(actor, i); |
| 288 | director->startRumbleDirectValue(a, b, c, d, e, f, port); |
| 289 | } |
| 290 | } |
| 291 | |
| 292 | void stopPadRumbleDirectValue(const al::LiveActor* actor, s32 port) { |
| 293 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 294 | if (port >= 0) { |
| 295 | director->stopRumbleDirectValue(port); |
| 296 | return; |
| 297 | } |
| 298 | |
| 299 | s32 playerNum = al::getPlayerNumMax(actor); |
| 300 | for (s32 i = 0; i < playerNum; i++) { |
| 301 | if (al::isPlayerDead(actor, i)) |
| 302 | continue; |
| 303 | s32 port = al::getPlayerPort(actor, i); |
| 304 | director->stopRumbleDirectValue(port); |
| 305 | } |
| 306 | } |
| 307 | |
| 308 | void startPadRumbleWithVolume(const al::LiveActor* actor, const char* name, f32 volumeLeft, |
| 309 | f32 volumeRight, s32 port) { |
| 310 | al::PadRumbleDirector* director = getPadRumbleDirector(actor); |
| 311 | if (port >= 0) { |
| 312 | director->startRumbleWithVolume(name, volumeLeft, volumeRight, port); |
| 313 | return; |
| 314 | } |
| 315 | |
| 316 | s32 playerNum = al::getPlayerNumMax(actor); |
| 317 | for (s32 i = 0; i < playerNum; i++) { |
| 318 | if (al::isPlayerDead(actor, i)) |
| 319 | continue; |
| 320 | s32 port = al::getPlayerPort(actor, i); |
| 321 | director->startRumbleWithVolume(name, volumeLeft, volumeRight, port); |
| 322 | } |
| 323 | } |
| 324 | |
| 325 | void startPadRumbleWithVolume(al::PadRumbleDirector* director, const char* name, f32 volumeLeft, |
| 326 | f32 volumeRight, s32 port) { |
| 327 | director->startRumbleWithVolume(name, volumeLeft, volumeRight, port); |
| 328 | } |
| 329 | |
| 330 | void makePadRumbleParamNearFarVolume(al::PadRumbleParam* rumbleParam, f32 near, f32 far, |
| 331 | f32 volume) { |
| 332 | makePadRumbleParamNearFarVolumeLR(rumbleParam, near, far, volumeLeft: volume, volumeRight: volume); |
| 333 | } |
| 334 | |
| 335 | void makePadRumbleParamNearFarVolumeLR(al::PadRumbleParam* rumbleParam, f32 near, f32 far, |
| 336 | f32 volumeLeft, f32 volumeRight) { |
| 337 | makePadRumbleParamNearFarVolumePitchLR(rumbleParam, near, far, volumeLeft, volumeRight, pitchLeft: 1.0f, |
| 338 | pitchRight: 1.0f); |
| 339 | } |
| 340 | |
| 341 | void makePadRumbleParamNearFarVolumePitch(al::PadRumbleParam* rumbleParam, f32 near, f32 far, |
| 342 | f32 volume, f32 pitch) { |
| 343 | makePadRumbleParamNearFarVolumePitchLR(rumbleParam, near, far, volumeLeft: volume, volumeRight: volume, pitchLeft: pitch, pitchRight: pitch); |
| 344 | } |
| 345 | |
| 346 | void makePadRumbleParamNearFarVolumePitchLR(al::PadRumbleParam* rumbleParam, f32 near, f32 far, |
| 347 | f32 volumeLeft, f32 volumeRight, f32 pitchLeft, |
| 348 | f32 pitchRight) { |
| 349 | rumbleParam->far = far; |
| 350 | rumbleParam->near = near; |
| 351 | rumbleParam->volumeLeft = volumeLeft; |
| 352 | rumbleParam->volumeRight = volumeRight; |
| 353 | rumbleParam->pitchLeft = pitchLeft; |
| 354 | rumbleParam->pitchRight = pitchRight; |
| 355 | rumbleParam->field_18 = 0; |
| 356 | } |
| 357 | } // namespace alPadRumbleFunction |
| 358 | |