| 1 | #pragma once |
| 2 | |
| 3 | namespace al { |
| 4 | class LiveActor; |
| 5 | class ExecuteDirector; |
| 6 | class LayoutActor; |
| 7 | class IUseExecutor; |
| 8 | class FunctorBase; |
| 9 | |
| 10 | void registerExecutorActorUpdate(LiveActor* actor, ExecuteDirector* director, const char* listName); |
| 11 | void registerExecutorActorDraw(LiveActor* actor, ExecuteDirector* director, const char* listName); |
| 12 | void registerExecutorLayoutUpdate(LayoutActor* layout, ExecuteDirector* director, |
| 13 | const char* listName); |
| 14 | void registerExecutorLayoutDraw(LayoutActor* layout, ExecuteDirector* director, |
| 15 | const char* listName); |
| 16 | void registerExecutorUser(IUseExecutor* user, ExecuteDirector* director, const char* listName); |
| 17 | void registerExecutorFunctor(const char* listName, ExecuteDirector* director, |
| 18 | const FunctorBase& functor); |
| 19 | void registerExecutorFunctorDraw(const char* listName, ExecuteDirector* director, |
| 20 | const FunctorBase& functor); |
| 21 | } // namespace al |
| 22 | |
| 23 | namespace alActorSystemFunction { |
| 24 | void addToExecutorMovement(al::LiveActor* actor); |
| 25 | void addToExecutorDraw(al::LiveActor* actor); |
| 26 | void removeFromExecutorMovement(al::LiveActor* actor); |
| 27 | void removeFromExecutorDraw(al::LiveActor* actor); |
| 28 | void updateExecutorDraw(al::LiveActor* actor); |
| 29 | } // namespace alActorSystemFunction |
| 30 | |
| 31 | namespace alExecuteFunction { |
| 32 | void updateEffect(const al::ExecuteDirector* director); |
| 33 | void updateEffectSystem(const al::ExecuteDirector* director); |
| 34 | void updateEffectPlayer(const al::ExecuteDirector* director); |
| 35 | void updateEffectDemo(const al::ExecuteDirector* director); |
| 36 | void updateEffectLayout(const al::ExecuteDirector* director); |
| 37 | } // namespace alExecuteFunction |
| 38 | |