| 1 | #include "Library/Execute/ExecuteUtil.h" |
| 2 | |
| 3 | #include "Library/Execute/ActorExecuteInfo.h" |
| 4 | #include "Library/Execute/ExecuteDirector.h" |
| 5 | #include "Library/Execute/ExecuteRequestKeeper.h" |
| 6 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 7 | #include "Library/LiveActor/LiveActor.h" |
| 8 | #include "Library/LiveActor/LiveActorFunction.h" |
| 9 | #include "Library/Model/ModelDrawerBase.h" |
| 10 | #include "Library/Model/ModelKeeper.h" |
| 11 | #include "Library/Shadow/ActorShadowUtil.h" |
| 12 | |
| 13 | namespace al { |
| 14 | |
| 15 | void registerExecutorActorUpdate(LiveActor* actor, ExecuteDirector* director, |
| 16 | const char* listName) { |
| 17 | director->registerActorUpdate(actor, listName); |
| 18 | } |
| 19 | |
| 20 | void registerExecutorActorDraw(LiveActor* actor, ExecuteDirector* director, const char* listName) { |
| 21 | director->registerActorDraw(actor, listName); |
| 22 | } |
| 23 | |
| 24 | void registerExecutorLayoutUpdate(LayoutActor* layout, ExecuteDirector* director, |
| 25 | const char* listName) { |
| 26 | director->registerLayoutUpdate(layout, listName); |
| 27 | } |
| 28 | |
| 29 | void registerExecutorLayoutDraw(LayoutActor* layout, ExecuteDirector* director, |
| 30 | const char* listName) { |
| 31 | director->registerLayoutDraw(layout, listName); |
| 32 | } |
| 33 | |
| 34 | void registerExecutorUser(IUseExecutor* user, ExecuteDirector* director, const char* listName) { |
| 35 | director->registerUser(user, listName); |
| 36 | } |
| 37 | |
| 38 | void registerExecutorFunctor(const char* listName, ExecuteDirector* director, |
| 39 | const FunctorBase& functor) { |
| 40 | director->registerFunctor(functor, listName); |
| 41 | } |
| 42 | |
| 43 | void registerExecutorFunctorDraw(const char* listName, ExecuteDirector* director, |
| 44 | const FunctorBase& functor) { |
| 45 | director->registerFunctorDraw(functor, listName); |
| 46 | } |
| 47 | |
| 48 | } // namespace al |
| 49 | |
| 50 | namespace alActorSystemFunction { |
| 51 | |
| 52 | void addToExecutorMovement(al::LiveActor* actor) { |
| 53 | actor->getExecuteInfo()->getRequestKeeper()->request( |
| 54 | actor, requestType: al::ExecuteRequestKeeper::Request_Movement); |
| 55 | } |
| 56 | |
| 57 | void addToExecutorDraw(al::LiveActor* actor) { |
| 58 | actor->getExecuteInfo()->getRequestKeeper()->request(actor, |
| 59 | requestType: al::ExecuteRequestKeeper::Request_Draw); |
| 60 | } |
| 61 | |
| 62 | void removeFromExecutorMovement(al::LiveActor* actor) { |
| 63 | actor->getExecuteInfo()->getRequestKeeper()->request( |
| 64 | actor, requestType: al::ExecuteRequestKeeper::Request_RemoveFromMovement); |
| 65 | } |
| 66 | |
| 67 | void removeFromExecutorDraw(al::LiveActor* actor) { |
| 68 | actor->getExecuteInfo()->getRequestKeeper()->request( |
| 69 | actor, requestType: al::ExecuteRequestKeeper::Request_RemoveFromDraw); |
| 70 | } |
| 71 | |
| 72 | void updateExecutorDrawRec(al::LiveActor* baseActor, al::LiveActor* actor) { |
| 73 | if (al::isAlive(actor) && actor->getExecuteInfo()) { |
| 74 | for (s32 i = 0; i < actor->getExecuteInfo()->getDrawerCount(); i++) { |
| 75 | actor->getExecuteInfo()->getDrawer(idx: i)->updateModel( |
| 76 | model: actor->getModelKeeper()->getModelCtrl()); |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | al::updateDepthShadowMapCtrlShapeVisible(actor); |
| 81 | |
| 82 | if (al::isExistSubActorKeeper(actor)) { |
| 83 | s32 subActorNum = al::getSubActorNum(actor); |
| 84 | for (s32 i = 0; i < subActorNum; i++) { |
| 85 | al::LiveActor* subActor = al::getSubActor(actor, index: i); |
| 86 | if (baseActor->getModelKeeper() == subActor->getModelKeeper()) |
| 87 | updateExecutorDrawRec(baseActor, actor: subActor); |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | void updateExecutorDraw(al::LiveActor* actor) { |
| 93 | updateExecutorDrawRec(baseActor: actor, actor); |
| 94 | } |
| 95 | |
| 96 | } // namespace alActorSystemFunction |
| 97 | |
| 98 | namespace alExecuteFunction { |
| 99 | |
| 100 | void updateEffect(const al::ExecuteDirector* director) { |
| 101 | director->executeList(tableName: "更新" , listName: "エフェクト(前処理)" ); |
| 102 | director->executeList(tableName: "更新" , listName: "エフェクト(3D)" ); |
| 103 | director->executeList(tableName: "更新" , listName: "エフェクト(プレイヤー)" ); |
| 104 | director->executeList(tableName: "更新" , listName: "エフェクト(Zソート)" ); |
| 105 | director->executeList(tableName: "更新" , listName: "エフェクト(カメラデモ)" ); |
| 106 | director->executeList(tableName: "更新" , listName: "エフェクト(カメラ前エフェクト)" ); |
| 107 | director->executeList(tableName: "更新" , listName: "エフェクト(ベース2D)" ); |
| 108 | director->executeList(tableName: "更新" , listName: "エフェクト(2D)" ); |
| 109 | director->executeList(tableName: "更新" , listName: "エフェクト(後処理)" ); |
| 110 | } |
| 111 | |
| 112 | void updateEffectSystem(const al::ExecuteDirector* director) { |
| 113 | director->executeList(tableName: "更新" , listName: "エフェクト(前処理)" ); |
| 114 | director->executeList(tableName: "更新" , listName: "エフェクト(後処理)" ); |
| 115 | } |
| 116 | |
| 117 | void updateEffectPlayer(const al::ExecuteDirector* director) { |
| 118 | director->executeList(tableName: "更新" , listName: "エフェクト(前処理)" ); |
| 119 | director->executeList(tableName: "更新" , listName: "エフェクト(プレイヤー)" ); |
| 120 | director->executeList(tableName: "更新" , listName: "エフェクト(ベース2D)" ); |
| 121 | director->executeList(tableName: "更新" , listName: "エフェクト(2D)" ); |
| 122 | director->executeList(tableName: "更新" , listName: "エフェクト(後処理)" ); |
| 123 | } |
| 124 | |
| 125 | void updateEffectDemo(const al::ExecuteDirector* director) { |
| 126 | director->executeList(tableName: "更新" , listName: "エフェクト(前処理)" ); |
| 127 | director->executeList(tableName: "更新" , listName: "エフェクト(カメラデモ)" ); |
| 128 | director->executeList(tableName: "更新" , listName: "エフェクト(カメラ前エフェクト)" ); |
| 129 | director->executeList(tableName: "更新" , listName: "エフェクト(ベース2D)" ); |
| 130 | director->executeList(tableName: "更新" , listName: "エフェクト(2D)" ); |
| 131 | director->executeList(tableName: "更新" , listName: "エフェクト(後処理)" ); |
| 132 | } |
| 133 | |
| 134 | void updateEffectLayout(const al::ExecuteDirector* director) { |
| 135 | director->executeList(tableName: "更新" , listName: "エフェクト(前処理)" ); |
| 136 | director->executeList(tableName: "更新" , listName: "エフェクト(2D)" ); |
| 137 | director->executeList(tableName: "更新" , listName: "エフェクト(後処理)" ); |
| 138 | } |
| 139 | |
| 140 | } // namespace alExecuteFunction |
| 141 | |