| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <framework/nx/seadGameFrameworkNx.h> |
| 5 | |
| 6 | #include "Library/HostIO/HioNode.h" |
| 7 | |
| 8 | namespace agl { |
| 9 | class DisplayList; |
| 10 | class DrawContext; |
| 11 | class RenderBuffer; |
| 12 | class RenderTargetColor; |
| 13 | } // namespace agl |
| 14 | |
| 15 | namespace sead { |
| 16 | class Event; |
| 17 | } |
| 18 | |
| 19 | namespace al { |
| 20 | |
| 21 | class GpuPerf; |
| 22 | |
| 23 | class GameFrameworkNx : public sead::GameFrameworkNx, public HioNode { |
| 24 | SEAD_RTTI_OVERRIDE(GameFrameworkNx, sead::GameFrameworkNx); |
| 25 | |
| 26 | public: |
| 27 | GameFrameworkNx(); |
| 28 | ~GameFrameworkNx() override; |
| 29 | void createControllerMgr(sead::TaskBase* base) override; |
| 30 | void createHostIOMgr(sead::TaskBase* base, sead::HostIOMgr::Parameter* hostioParam, |
| 31 | sead::Heap* heap) override; |
| 32 | void createInfLoopChecker(sead::TaskBase* base, const sead::TickSpan&, s32) override; |
| 33 | |
| 34 | void clearFrameBuffer(); |
| 35 | void initAgl(sead::Heap* heap, s32 virtWidth, s32 virtHeight, s32 dockedWidth, s32 dockedHeight, |
| 36 | s32 handheldWidth, s32 handheldHeight); |
| 37 | |
| 38 | void enableClearRenderBuffer() { mIsClearRenderBuffer = true; } |
| 39 | |
| 40 | void disableClearRenderBuffer() { mIsClearRenderBuffer = false; } |
| 41 | |
| 42 | private: |
| 43 | void procFrame_() override; |
| 44 | void procDraw_() override; |
| 45 | void present_() override; |
| 46 | |
| 47 | agl::DrawContext* mDrawContext; |
| 48 | agl::RenderBuffer* mDockedRenderBuffer; |
| 49 | agl::RenderTargetColor* mDockedClearColor; |
| 50 | agl::RenderBuffer* mHandheldRenderBuffer; |
| 51 | agl::RenderTargetColor* mHandheldClearColor; |
| 52 | agl::DisplayList* mDisplayList[2]; |
| 53 | GpuPerf* mGpuPerf; |
| 54 | s32 mCurDisplayListIdx; |
| 55 | void* mDisplayControlMemory[2]; |
| 56 | bool mIsClearRenderBuffer; |
| 57 | bool mIsDocked; |
| 58 | sead::Event* mDrawReadyEvent; |
| 59 | }; |
| 60 | |
| 61 | static_assert(sizeof(GameFrameworkNx) == 0x278); |
| 62 | |
| 63 | } // namespace al |
| 64 | |