| 1 | #include "Scene/TitleMenuScene.h" |
| 2 | |
| 3 | #include <common/aglDrawContext.h> |
| 4 | #include <common/aglRenderBuffer.h> |
| 5 | #include <gfx/seadFrameBuffer.h> |
| 6 | #include <gfx/seadViewport.h> |
| 7 | |
| 8 | #include "Library/Area/AreaObjDirector.h" |
| 9 | #include "Library/Audio/AudioDirectorInitInfo.h" |
| 10 | #include "Library/Audio/System/AudioKeeperFunction.h" |
| 11 | #include "Library/Base/StringUtil.h" |
| 12 | #include "Library/Camera/CameraUtil.h" |
| 13 | #include "Library/Controller/InputFunction.h" |
| 14 | #include "Library/Controller/PadRumbleDirector.h" |
| 15 | #include "Library/Draw/ChromakeyDrawer.h" |
| 16 | #include "Library/Draw/GraphicsFunction.h" |
| 17 | #include "Library/Draw/GraphicsSystemInfo.h" |
| 18 | #include "Library/Draw/ViewRenderer.h" |
| 19 | #include "Library/Framework/GameFrameworkNx.h" |
| 20 | #include "Library/Layout/LayoutActionFunction.h" |
| 21 | #include "Library/Layout/LayoutActorUtil.h" |
| 22 | #include "Library/Layout/LayoutInitInfo.h" |
| 23 | #include "Library/Layout/LayoutUtil.h" |
| 24 | #include "Library/LiveActor/ActorActionFunction.h" |
| 25 | #include "Library/LiveActor/ActorInitInfo.h" |
| 26 | #include "Library/LiveActor/LiveActorKit.h" |
| 27 | #include "Library/Math/MathUtil.h" |
| 28 | #include "Library/Nerve/NerveSetupUtil.h" |
| 29 | #include "Library/Nerve/NerveUtil.h" |
| 30 | #include "Library/Placement/PlacementInfo.h" |
| 31 | #include "Library/Play/Layout/SimpleLayoutAppearWaitEnd.h" |
| 32 | #include "Library/Play/Layout/WindowConfirm.h" |
| 33 | #include "Library/Play/Layout/WipeSimple.h" |
| 34 | #include "Library/Player/PlayerUtil.h" |
| 35 | #include "Library/Projection/Projection.h" |
| 36 | #include "Library/Scene/Scene.h" |
| 37 | #include "Library/Scene/SceneObjUtil.h" |
| 38 | #include "Library/Scene/SceneUtil.h" |
| 39 | #include "Library/Screen/ScreenFunction.h" |
| 40 | #include "Library/Se/SeFunction.h" |
| 41 | |
| 42 | #include "Demo/ProjectDemoDirector.h" |
| 43 | #include "Layout/BootLayout.h" |
| 44 | #include "Scene/ProjectActorFactory.h" |
| 45 | #include "Scene/ProjectAreaFactory.h" |
| 46 | #include "Scene/ProjectCameraPoserFactory.h" |
| 47 | #include "Scene/SceneObjFactory.h" |
| 48 | #include "Scene/StageScene.h" |
| 49 | #include "Scene/StageSceneStatePauseMenu.h" |
| 50 | #include "System/Application.h" |
| 51 | #include "System/GameDataFunction.h" |
| 52 | #include "System/GameDataHolder.h" |
| 53 | #include "System/GameDataHolderAccessor.h" |
| 54 | #include "Util/SpecialBuildUtil.h" |
| 55 | #include "Util/StageLayoutFunction.h" |
| 56 | |
| 57 | namespace { |
| 58 | NERVE_IMPL(TitleMenuScene, Appear); |
| 59 | NERVE_IMPL(TitleMenuScene, LoadAppear); |
| 60 | NERVE_IMPL(TitleMenuScene, Menu); |
| 61 | NERVE_IMPL(TitleMenuScene, LoadWait); |
| 62 | NERVE_IMPL(TitleMenuScene, Wipe); |
| 63 | |
| 64 | NERVES_MAKE_NOSTRUCT(TitleMenuScene, LoadWait); |
| 65 | NERVES_MAKE_STRUCT(TitleMenuScene, Appear, LoadAppear, , Wipe); |
| 66 | } // namespace |
| 67 | |
| 68 | TitleMenuScene::() : al::Scene("TitleMenuScene" ) {} |
| 69 | |
| 70 | TitleMenuScene::() { |
| 71 | Application::instance()->getGameFramework()->enableClearRenderBuffer(); |
| 72 | if (mChromakeyDrawer) |
| 73 | mChromakeyDrawer->finalize(); |
| 74 | } |
| 75 | |
| 76 | void TitleMenuScene::(const al::SceneInitInfo& info) { |
| 77 | initDrawSystemInfo(initInfo: info); |
| 78 | initAndLoadStageResource(stageName: "SandWorldHomeStage" , scenarioNo: 1); |
| 79 | al::SceneObjHolder* sceneObjHolder = SceneObjFactory::createSceneObjHolder(); |
| 80 | initSceneObjHolder(sceneObjHolder); |
| 81 | |
| 82 | al::setSceneObj(user: this, GameDataFunction::getGameDataHolder(holder: info.gameDataHolder), |
| 83 | sceneObjId: SceneObjID_GameDataHolder); |
| 84 | |
| 85 | initSceneStopCtrl(); |
| 86 | |
| 87 | al::GraphicsInitArg graphicsInitArg(al::getSceneDrawContext(scene: this), |
| 88 | al::getSceneFrameBufferConsole(scene: this)); |
| 89 | graphicsInitArg._3c = true; |
| 90 | graphicsInitArg._10 = 1 << graphicsInitArg.atmosScatterViewNum; |
| 91 | graphicsInitArg._6 = true; |
| 92 | |
| 93 | initLiveActorKitWithGraphics(graphicsInitArg, initInfo: info, maxActors: 1024, maxPlayers: 1, maxCameras: 1); |
| 94 | al::initGraphicsSystemInfo(scene: this, name: "SandWorldHomeStage" , index: 1); |
| 95 | |
| 96 | getLiveActorKit()->getGraphicsSystemInfo()->set_2f4(2); |
| 97 | |
| 98 | getLiveActorKit()->initHitSensorDirector(); |
| 99 | |
| 100 | getLiveActorKit()->setDemoDirector(new ProjectDemoDirector( |
| 101 | getLiveActorKit()->getPlayerHolder(), getLiveActorKit()->getGraphicsSystemInfo())); |
| 102 | |
| 103 | al::AudioDirectorInitInfo audioDirectorInitInfo; |
| 104 | al::initAudioDirector3D(scene: this, sceneInfo: info, audioDirectorInfo&: audioDirectorInitInfo); |
| 105 | |
| 106 | al::initSceneAudioKeeper(scene: this, sceneInfo: info, name: nullptr); |
| 107 | alAudioSystemFunction::disableAudioMaximizer(info.gameSysInfo); |
| 108 | |
| 109 | ProjectCameraPoserFactory* projectCameraPoserFactory = new ProjectCameraPoserFactory(); |
| 110 | al::initCameraDirectorWithoutStageResource(scene: this, cameraPoserFactory: projectCameraPoserFactory); |
| 111 | |
| 112 | al::setCameraAspect(scene: this, aspectA: al::getSceneFrameBufferMainAspect(scene: this), aspectB: -1.0f); |
| 113 | |
| 114 | al::AreaObjDirector* areaObjDirector = getLiveActorKit()->getAreaObjDirector(); |
| 115 | ProjectAreaFactory* projectAreaFactory = new ProjectAreaFactory(); |
| 116 | areaObjDirector->init(factory: projectAreaFactory); |
| 117 | |
| 118 | al::initPadRumble(scene: this, sceneInfo: info); |
| 119 | |
| 120 | initLayoutKit(initInfo: info); |
| 121 | al::LayoutInitInfo layoutInitInfo; |
| 122 | al::initLayoutInitInfo(layoutInfo: &layoutInitInfo, scene: this, sceneInfo: info); |
| 123 | |
| 124 | al::PlacementInfo placementInfo; |
| 125 | al::ActorInitInfo actorInitInfo; |
| 126 | |
| 127 | ProjectActorFactory* projectActorFactory = new ProjectActorFactory(); |
| 128 | |
| 129 | al::initActorInitInfo(actorInitInfo: &actorInitInfo, scene: this, placementInfo: &placementInfo, layoutInfo: &layoutInitInfo, |
| 130 | actorFactory: projectActorFactory, sceneMsgCtrl: nullptr, gameDataHolderBase: info.gameDataHolder); |
| 131 | |
| 132 | initNerve(nerve: &NrvTitleMenuScene.Appear, stateCount: 1); |
| 133 | |
| 134 | if (rs::isModeE3LiveRom()) |
| 135 | al::setNerve(user: this, nerve: &NrvTitleMenuScene.LoadAppear); |
| 136 | |
| 137 | mBootLayout = new BootLayout(layoutInitInfo); |
| 138 | |
| 139 | if (!rs::isModeE3LiveRom()) |
| 140 | mBootLayout->startWipe(); |
| 141 | |
| 142 | mFadeBlack = new al::WipeSimple("フェード" , "FadeBlack" , layoutInitInfo, nullptr); |
| 143 | mWindowConfirm = new al::WindowConfirm(layoutInitInfo, "WindowConfirm" , "WindowConfirm" ); |
| 144 | mLayoutMenu = |
| 145 | new al::SimpleLayoutAppearWaitEnd("ポーズメニュー" , "Menu" , layoutInitInfo, nullptr, false); |
| 146 | mLayoutMenu->kill(); |
| 147 | mLayoutContinueLoading = new al::SimpleLayoutAppearWaitEnd("ロード" , "ContinueLoading" , |
| 148 | layoutInitInfo, nullptr, false); |
| 149 | mLayoutContinueLoading->kill(); |
| 150 | mLayoutParBG = new al::SimpleLayoutAppearWaitEnd(mLayoutContinueLoading, "ロード[BG]" , "ParBG" , |
| 151 | layoutInitInfo, nullptr); |
| 152 | |
| 153 | mStatePauseMenu = new StageSceneStatePauseMenu( |
| 154 | "ポーズメニュー" , this, mLayoutMenu, (GameDataHolder*)info.gameDataHolder, info, |
| 155 | actorInitInfo, layoutInitInfo, mWindowConfirm, nullptr, true, nullptr); |
| 156 | |
| 157 | al::initNerveState(user: this, state: mStatePauseMenu, nerve: &NrvTitleMenuScene.Menu, hostName: "ポーズメニュー" ); |
| 158 | |
| 159 | alPlayerFunction::registerPlayer( |
| 160 | mStatePauseMenu->getMarioActor(), |
| 161 | al::createPadRumbleKeeper(mStatePauseMenu->getMarioActor(), al::getMainControllerPort())); |
| 162 | |
| 163 | mChromakeyDrawer = new al::ChromakeyDrawer(getLiveActorKit()->getGraphicsSystemInfo(), |
| 164 | al::getSceneExecuteDirector(scene: this), |
| 165 | getLiveActorKit()->getEffectSystem()); |
| 166 | |
| 167 | endInit(initInfo: actorInitInfo); |
| 168 | } |
| 169 | |
| 170 | void TitleMenuScene::() { |
| 171 | al::Scene::appear(); |
| 172 | Application::instance()->getGameFramework()->disableClearRenderBuffer(); |
| 173 | } |
| 174 | |
| 175 | void TitleMenuScene::() {} |
| 176 | |
| 177 | void TitleMenuScene::drawMain() const { |
| 178 | agl::DrawContext* drawContext = al::getSceneDrawContext(scene: this); |
| 179 | agl::RenderBuffer* frameBuffer = al::getSceneFrameBufferMain(scene: this); |
| 180 | |
| 181 | sead::Viewport viewport(*frameBuffer); |
| 182 | viewport.apply(drawContext, buffer: *frameBuffer); |
| 183 | |
| 184 | const sead::LookAtCamera& lookAtCamera = al::getLookAtCamera(user: this, viewIdx: 0); |
| 185 | const al::Projection& projection = al::getProjection(user: this, viewIdx: 0); |
| 186 | if (al::isLessEqualStep(user: this, step: 1)) |
| 187 | getLiveActorKit()->getGraphicsSystemInfo()->getViewRenderer()->drawView( |
| 188 | 0, getDrawSystemInfo(), projection, lookAtCamera, frameBuffer, viewport, true, false, |
| 189 | false); |
| 190 | |
| 191 | viewport.apply(drawContext, buffer: *frameBuffer); |
| 192 | frameBuffer->bind(draw_context: drawContext); |
| 193 | frameBuffer->clear(draw_context: drawContext, clr_flag: 3, color: sead::Color4f::cBlack, depth: al::getDepthClearValue(), stencil: 0); |
| 194 | |
| 195 | al::drawKit(scene: this, name: "2Dバック(メイン画面)" ); |
| 196 | mChromakeyDrawer->setPhysicalArea(frameBuffer->getPhysicalArea().getMax() - |
| 197 | frameBuffer->getPhysicalArea().getMin()); |
| 198 | mChromakeyDrawer->drawChromakey(drawContext, projection, lookAtCamera, frameBuffer, viewport, |
| 199 | "3D(クロマキーキャラクター)" , |
| 200 | "Zプリパス[NPCクロマキー]" , nullptr); |
| 201 | |
| 202 | al::setRenderBuffer(getLayoutKit(), frameBuffer); |
| 203 | |
| 204 | sead::Viewport layoutViewport(0.0f, 0.0f, al::getLayoutDisplayWidth(), |
| 205 | al::getLayoutDisplayHeight()); |
| 206 | layoutViewport.apply(drawContext, buffer: *frameBuffer); |
| 207 | frameBuffer->bind(draw_context: drawContext); |
| 208 | |
| 209 | al::drawKit(scene: this, name: "2Dベース(メイン画面)" ); |
| 210 | al::drawKit(scene: this, name: "2Dオーバー(メイン画面)" ); |
| 211 | } |
| 212 | |
| 213 | bool TitleMenuScene::() const { |
| 214 | return al::isNerve(user: this, nerve: &LoadWait) && al::isGreaterEqualStep(user: this, step: 140) && |
| 215 | mLoadCompleteCounter > 15; |
| 216 | } |
| 217 | |
| 218 | bool TitleMenuScene::() const { |
| 219 | return mStatePauseMenu->isChangeLanguage(); |
| 220 | } |
| 221 | |
| 222 | const char* TitleMenuScene::() const { |
| 223 | return mStatePauseMenu->getLanguage(); |
| 224 | } |
| 225 | |
| 226 | bool TitleMenuScene::() const { |
| 227 | if (mStatePauseMenu->isLoadData() && |
| 228 | GameDataFunction::isNewSaveDataByFileId(mLayoutMenu, fileId: mStatePauseMenu->getSelectedFileId())) |
| 229 | return true; |
| 230 | else |
| 231 | return mStatePauseMenu->isNewGame(); |
| 232 | } |
| 233 | |
| 234 | void TitleMenuScene::(bool isGameLoad) { |
| 235 | setScenario(); |
| 236 | mBootLayout->kill(); |
| 237 | mLayoutContinueLoading->startWait(); |
| 238 | |
| 239 | if (isGameLoad) |
| 240 | al::startAction(layout: mLayoutContinueLoading, actionName: "GameLoad" , paneName: "Type" ); |
| 241 | else |
| 242 | al::startAction(layout: mLayoutContinueLoading, actionName: "TitleLoad" , paneName: "Type" ); |
| 243 | |
| 244 | al::startAction(layout: mLayoutContinueLoading, actionName: "Loop" , paneName: "Loop" ); |
| 245 | mLayoutParBG->startWait(); |
| 246 | al::setNerve(user: this, nerve: &LoadWait); |
| 247 | } |
| 248 | |
| 249 | void TitleMenuScene::() { |
| 250 | al::StringTmp<256> scenarioLabel; |
| 251 | al::StringTmp<256> stageLabel; |
| 252 | bool isNextScenario = false; |
| 253 | |
| 254 | if (rs::tryGetMapMainScenarioLabel(&scenarioLabel, &stageLabel, &isNextScenario, this)) { |
| 255 | if (isNextScenario) { |
| 256 | if (rs::trySetPaneStageMessageIfExist(mLayoutContinueLoading, "TxtScenario" , |
| 257 | scenarioLabel.cstr(), stageLabel.cstr())) |
| 258 | return; |
| 259 | } else { |
| 260 | if (rs::trySetPaneSystemMessageIfExist(mLayoutContinueLoading, "TxtScenario" , |
| 261 | stageLabel.cstr(), scenarioLabel.cstr())) |
| 262 | return; |
| 263 | } |
| 264 | } |
| 265 | |
| 266 | al::hidePane(mLayoutContinueLoading, "TxtGoal" ); |
| 267 | al::hidePane(mLayoutContinueLoading, "TxtScenario" ); |
| 268 | } |
| 269 | |
| 270 | void TitleMenuScene::(f32 percent) { |
| 271 | if (!mIsCancelLoadResource) |
| 272 | mLoadPercent = percent; |
| 273 | } |
| 274 | |
| 275 | bool TitleMenuScene::() const { |
| 276 | return mIsCancelLoadResource; |
| 277 | } |
| 278 | |
| 279 | void TitleMenuScene::() { |
| 280 | mIsCancelLoadResource = false; |
| 281 | mLoadPercent = 0.0f; |
| 282 | mLoadPercentBuffered = 0.0f; |
| 283 | } |
| 284 | |
| 285 | void TitleMenuScene::() { |
| 286 | if (al::isFirstStep(user: this)) { |
| 287 | al::startSe(mBootLayout, "TitleCall" ); |
| 288 | mStatePauseMenu->startPauseCamera(); |
| 289 | } |
| 290 | |
| 291 | if (al::isStep(user: this, step: 2)) { |
| 292 | mLayoutMenu->startWait(); |
| 293 | al::startAction(layout: mLayoutMenu, actionName: "Boot" , paneName: "Boot" ); |
| 294 | mStatePauseMenu->setAfterTitle(); |
| 295 | } |
| 296 | |
| 297 | if (!rs::isModeE3LiveRom() && al::isStep(user: this, step: 150)) { |
| 298 | mStatePauseMenu->appearMarioModel(); |
| 299 | mStatePauseMenu->startActionMario("PauseMenuStart" ); |
| 300 | } |
| 301 | |
| 302 | al::updateKitListPrev(scene: this); |
| 303 | al::updateKitList(scene: this, name: "カメラ" ); |
| 304 | rs::requestGraphicsPresetAndCubeMapPause(this); |
| 305 | al::updateKitList(scene: this, name: "デモ" ); |
| 306 | al::updateKitList(scene: this, name: "2D(ポーズ無視)" ); |
| 307 | al::updateKitListPost(scene: this); |
| 308 | al::updateKitListPostOnNerveEnd(scene: this); |
| 309 | |
| 310 | if (al::isGreaterEqualStep(user: this, step: 3) && al::isActionEnd(layout: mLayoutMenu, paneName: "Boot" ) && |
| 311 | al::isActionEnd(actor: mStatePauseMenu->getMarioActor())) |
| 312 | al::setNerve(user: this, nerve: &NrvTitleMenuScene.Menu); |
| 313 | } |
| 314 | |
| 315 | void TitleMenuScene::() { |
| 316 | if (rs::isModeE3LiveRom()) { |
| 317 | al::setNerve(user: this, nerve: &NrvTitleMenuScene.LoadAppear); |
| 318 | return; |
| 319 | } |
| 320 | |
| 321 | if (al::isFirstStep(user: this)) { |
| 322 | mStatePauseMenu->startActionMario("PauseMenuContinue" ); |
| 323 | mStatePauseMenu->startAfterTitle(); |
| 324 | } |
| 325 | |
| 326 | if (al::updateNerveState(user: this)) { |
| 327 | setScenario(); |
| 328 | mLayoutContinueLoading->appear(); |
| 329 | al::startAction(layout: mLayoutContinueLoading, actionName: "Loop" , paneName: "Loop" ); |
| 330 | mLayoutParBG->startWait(); |
| 331 | |
| 332 | al::setActionFrame(layout: mLayoutParBG, frame: mBootLayout->getBgFrame(), paneName: nullptr); |
| 333 | |
| 334 | al::startAction(layout: mLayoutContinueLoading, actionName: "TitleLoad" , paneName: "Type" ); |
| 335 | al::updateKitListPostOnNerveEnd(scene: this); |
| 336 | |
| 337 | al::setNerve(user: this, nerve: &NrvTitleMenuScene.LoadAppear); |
| 338 | return; |
| 339 | } |
| 340 | |
| 341 | if (mStatePauseMenu->isModeSelectEnd() || mStatePauseMenu->isLoadData()) { |
| 342 | mStatePauseMenu->kill(); |
| 343 | al::updateKitListPostOnNerveEnd(scene: this); |
| 344 | al::setNerve(user: this, nerve: &NrvTitleMenuScene.Wipe); |
| 345 | return; |
| 346 | } |
| 347 | |
| 348 | al::updateKitListPostOnNerveEnd(scene: this); |
| 349 | } |
| 350 | |
| 351 | void TitleMenuScene::() { |
| 352 | if (al::isFirstStep(user: this)) |
| 353 | mFadeBlack->startClose(frames: -1); |
| 354 | |
| 355 | al::updateKit(scene: this); |
| 356 | al::updateGraphicsPrev(scene: this); |
| 357 | |
| 358 | if (mFadeBlack->isCloseEnd()) { |
| 359 | mStatePauseMenu->killAllOptionLayout(); |
| 360 | mLayoutMenu->kill(); |
| 361 | mFadeBlack->startOpen(frames: -1); |
| 362 | mWindowConfirm->kill(); |
| 363 | |
| 364 | if (mStatePauseMenu->isLoadData()) { |
| 365 | mIsCancelLoadResource = true; |
| 366 | mLoadPercent = 0.0f; |
| 367 | mLoadPercentBuffered = 0.0f; |
| 368 | GameDataHolderAccessor(this)->receiveSetPlayingFileIdMsg(); |
| 369 | |
| 370 | s32 fileId = GameDataHolderAccessor(this)->getPlayingFileId(); |
| 371 | GameDataHolderAccessor(this)->setPlayingFileId(fileId); |
| 372 | |
| 373 | GameDataHolderAccessor(this)->setRequireSave(); |
| 374 | } |
| 375 | |
| 376 | setScenario(); |
| 377 | mLayoutContinueLoading->startWait(); |
| 378 | mLayoutParBG->startWait(); |
| 379 | al::setActionFrame(layout: mLayoutParBG, frame: mBootLayout->getBgFrame(), paneName: nullptr); |
| 380 | al::startAction(layout: mLayoutContinueLoading, actionName: "Loop" , paneName: "Loop" ); |
| 381 | |
| 382 | al::setNerve(user: this, nerve: &LoadWait); |
| 383 | } |
| 384 | } |
| 385 | |
| 386 | void TitleMenuScene::() { |
| 387 | al::updateKit(scene: this); |
| 388 | al::updateGraphicsPrev(scene: this); |
| 389 | if (al::isFirstStep(user: this)) |
| 390 | al::setActionFrame(layout: mLayoutParBG, frame: mBootLayout->getBgFrame(), paneName: nullptr); |
| 391 | if (mLayoutContinueLoading->isWait()) |
| 392 | al::setNerve(user: this, nerve: &LoadWait); |
| 393 | } |
| 394 | |
| 395 | void TitleMenuScene::() { |
| 396 | if (al::isFirstStep(user: this)) { |
| 397 | if (GameDataFunction::isPayShineAllInAllWorld(accessor: this)) |
| 398 | al::startAction(layout: mLayoutContinueLoading, actionName: "HomeComplete" , paneName: "HomeType" ); |
| 399 | else if (GameDataFunction::isGameClear(accessor: this)) |
| 400 | al::startAction(layout: mLayoutContinueLoading, actionName: "HomeClear" , paneName: "HomeType" ); |
| 401 | else |
| 402 | al::startAction(layout: mLayoutContinueLoading, actionName: "HomeNormal" , paneName: "HomeType" ); |
| 403 | } |
| 404 | |
| 405 | f32 percent; |
| 406 | if (al::isGreaterEqualStep(user: this, step: 140)) |
| 407 | percent = mLoadPercent; |
| 408 | else |
| 409 | percent = al::lerpValue(a: 0.0f, b: mLoadPercent, t: al::calcNerveRate(user: this, max: 140)); |
| 410 | |
| 411 | mLoadPercentBuffered = percent; |
| 412 | |
| 413 | if (percent > 100.0f) |
| 414 | ++mLoadCompleteCounter; |
| 415 | |
| 416 | al::startFreezeAction(layout: mLayoutContinueLoading, actionName: "ProgressBar" , |
| 417 | frame: sead::Mathf::clampMax(val: percent, max_: 100.0f), paneName: "ProgressBar" ); |
| 418 | al::updateKit(scene: this); |
| 419 | al::updateGraphicsPrev(scene: this); |
| 420 | } |
| 421 | |