| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <framework/seadGameFramework.h> |
| 4 | #include <gfx/seadFrameBuffer.h> |
| 5 | #include <math/seadVector.h> |
| 6 | #include <nvn/nvn.h> |
| 7 | #include <thread/seadThread.h> |
| 8 | |
| 9 | namespace nn |
| 10 | { |
| 11 | namespace mem |
| 12 | { |
| 13 | class StandardAllocator; |
| 14 | } |
| 15 | namespace vi |
| 16 | { |
| 17 | class Layer; |
| 18 | class Display; |
| 19 | } // namespace vi |
| 20 | } // namespace nn |
| 21 | |
| 22 | namespace sead |
| 23 | { |
| 24 | class DisplayBufferNvn; |
| 25 | |
| 26 | class GameFrameworkNx : public GameFramework |
| 27 | { |
| 28 | SEAD_RTTI_OVERRIDE(GameFrameworkNx, GameFramework) |
| 29 | public: |
| 30 | struct CreateArg |
| 31 | { |
| 32 | s32 mVBlankWaitInterval; |
| 33 | Color4f mClearColor; |
| 34 | Vector2u mDisplayResolution; |
| 35 | bool _1c; |
| 36 | bool mIsTripleBuffer; |
| 37 | bool mIsUseDebug; |
| 38 | bool _1f; |
| 39 | u32 _20; |
| 40 | u32 _24; |
| 41 | u32 _28; |
| 42 | s32 mTransferMemorySize; |
| 43 | s32 mGraphicsDevToolsMemorySize; |
| 44 | s32 mComputeMemorySize; |
| 45 | s32 mCommandMemorySize; |
| 46 | s32 mControlMemorySize; |
| 47 | u32 mDebugLevel; |
| 48 | u32 _44; |
| 49 | }; |
| 50 | |
| 51 | static_assert(sizeof(CreateArg) == 0x48); |
| 52 | |
| 53 | GameFrameworkNx(const CreateArg&); |
| 54 | ~GameFrameworkNx() override; |
| 55 | |
| 56 | FrameBuffer* getMethodFrameBuffer(int) const override; |
| 57 | LogicalFrameBuffer* getMethodLogicalFrameBuffer(int) const override; |
| 58 | void initRun_(Heap*) override; |
| 59 | void runImpl_() override; |
| 60 | MethodTreeMgr* createMethodTreeMgr_(Heap*) override; |
| 61 | float calcFps() override; |
| 62 | virtual void setCaption(const SafeString&); |
| 63 | virtual void mainLoop_(); |
| 64 | virtual void procFrame_(); |
| 65 | virtual void procDraw_(); |
| 66 | virtual void procCalc_(); |
| 67 | virtual void present_(); |
| 68 | virtual void swapBuffer_(); |
| 69 | virtual void clearFrameBuffers_(int); |
| 70 | virtual void waitForGpuDone_(); |
| 71 | virtual void setGpuTimeStamp_(); |
| 72 | |
| 73 | void initializeArg(const Framework::InitializeArg&); |
| 74 | void initializeGraphicsSystem(Heap*, const Vector2f&); |
| 75 | void outOfMemoryCallback_(NVNcommandBuffer*, NVNcommandBufferMemoryEvent, size_t, void*); |
| 76 | void presentAsync_(Thread*, long); |
| 77 | void getAcquiredDisplayBufferTexture() const; // unknown return type |
| 78 | void setVBlankWaitInterval(u32); |
| 79 | void requestChangeUseGPU(bool); |
| 80 | void getGraphicsDevToolsAllocatorTotalFreeSize() const; // unknown return type |
| 81 | void waitVsyncEvent_(); |
| 82 | |
| 83 | private: |
| 84 | CreateArg mCreateArg; |
| 85 | u64 mFrameDuration; |
| 86 | u64 mPrevFrameTick; |
| 87 | FrameBuffer* mMethodFrameBuffer; |
| 88 | LogicalFrameBuffer mMethodLogicalFrameBuffer; |
| 89 | u64 mVBlankWaitTicks; |
| 90 | DisplayBufferNvn* mDisplayBuffer; |
| 91 | char _130[8]; |
| 92 | void* mGpuErrorCallback; |
| 93 | NVNmemoryPool* _140; |
| 94 | void* mCommandBufferControl; |
| 95 | NVNcommandBuffer* mCommandBuffer; |
| 96 | NVNbuffer* _158; |
| 97 | NVNcounterData* _160; |
| 98 | NVNmemoryPool* mShaderScratchMemory; |
| 99 | u32 _170; |
| 100 | nn::mem::StandardAllocator* mGraphicsDevToolsAllocator; |
| 101 | u64 mCommandBufferCommandMemoryUsed; |
| 102 | u64 mCommandBufferControlMemoryUsed; |
| 103 | NVNqueue* _190; |
| 104 | FrameBuffer* mCurFrameBuffer; |
| 105 | nn::vi::Display* mDisplay; |
| 106 | nn::vi::Layer* mLayer; |
| 107 | DelegateThread* mPresentationThread; |
| 108 | NVNsync* _1B8; |
| 109 | SafeString _1C0; |
| 110 | NVNcommandHandle mCommandHandle; |
| 111 | nn::os::SystemEventType mVsyncEvent; |
| 112 | bool _208; |
| 113 | u8 _209; |
| 114 | bool _20a; |
| 115 | u8 _20b; |
| 116 | }; |
| 117 | |
| 118 | static_assert(sizeof(GameFrameworkNx) == 0x210); |
| 119 | |
| 120 | } // namespace sead |
| 121 |