| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <prim/seadSafeString.h> |
| 5 | |
| 6 | namespace al { |
| 7 | class IUseAudioKeeper; |
| 8 | class IUseLayoutAction; |
| 9 | class LayoutActor; |
| 10 | class MessageTagDataHolder; |
| 11 | class Nerve; |
| 12 | class ReplaceTagProcessorBase; |
| 13 | |
| 14 | void startAction(IUseLayoutAction* layout, const char* actionName, const char* paneName); |
| 15 | s32 startActionAtRandomFrame(IUseLayoutAction* layout, const char* actionName, |
| 16 | const char* paneName); |
| 17 | void startFreezeAction(IUseLayoutAction* layout, const char* actionName, f32 frame, |
| 18 | const char* paneName); |
| 19 | void startFreezeActionEnd(IUseLayoutAction* layout, const char* actionName, const char* paneName); |
| 20 | |
| 21 | f32 getActionFrameMax(const IUseLayoutAction* layout, const char* actionName, const char* paneName); |
| 22 | |
| 23 | void startFreezeGaugeAction(IUseLayoutAction* layout, f32 value, f32 minFrame, f32 maxFrame, |
| 24 | const char* actionName, const char* paneName); |
| 25 | |
| 26 | bool tryStartAction(IUseLayoutAction* layout, const char* actionName, const char* paneName); |
| 27 | |
| 28 | bool isExistAction(const IUseLayoutAction* layout, const char* actionName, const char* paneName); |
| 29 | bool isActionEnd(const IUseLayoutAction* layout, const char* paneName); |
| 30 | bool isExistAction(const IUseLayoutAction* layout, const char* paneName); |
| 31 | bool isActionOneTime(const IUseLayoutAction* layout, const char* actionName, const char* paneName); |
| 32 | |
| 33 | f32 getActionFrame(const IUseLayoutAction* layout, const char* paneName); |
| 34 | void setActionFrame(IUseLayoutAction* layout, f32 frame, const char* paneName); |
| 35 | f32 getActionFrameRate(const IUseLayoutAction* layout, const char* paneName); |
| 36 | void setActionFrameRate(IUseLayoutAction* layout, f32 frameRate, const char* paneName); |
| 37 | |
| 38 | const char* getActionName(const IUseLayoutAction* layout, const char* paneName); |
| 39 | |
| 40 | bool isActionPlaying(const IUseLayoutAction* layout, const char* actionName, const char* paneName); |
| 41 | bool isAnyActionPlaying(const IUseLayoutAction* layout, const char* paneName); |
| 42 | |
| 43 | void setNerveAtActionEnd(LayoutActor* layout, const Nerve* nerve); |
| 44 | |
| 45 | void startTextPaneAnim(LayoutActor*, const char16*, const MessageTagDataHolder*, |
| 46 | const ReplaceTagProcessorBase*); |
| 47 | void startTextPaneAnimWithAudioUser(LayoutActor*, const char16*, const MessageTagDataHolder*, |
| 48 | const ReplaceTagProcessorBase*, const IUseAudioKeeper*); |
| 49 | void startAndSetTextPaneAnimStage(LayoutActor*, const char*, const char*, |
| 50 | const MessageTagDataHolder*, const ReplaceTagProcessorBase*); |
| 51 | void startAndSetTextPaneAnimSystem(LayoutActor*, const char*, const char*, |
| 52 | const MessageTagDataHolder*, const ReplaceTagProcessorBase*); |
| 53 | void endTextPaneAnim(LayoutActor*); |
| 54 | void skipTextPaneAnim(LayoutActor*); |
| 55 | void flushTextPaneAnim(LayoutActor*); |
| 56 | void changeNextPage(LayoutActor*, const MessageTagDataHolder*, const ReplaceTagProcessorBase*); |
| 57 | bool tryChangeNextPage(LayoutActor*, const MessageTagDataHolder*, const ReplaceTagProcessorBase*); |
| 58 | bool isExistNextPage(const LayoutActor*); |
| 59 | bool isEndTextPaneAnim(const LayoutActor*, bool); |
| 60 | const char16* getCurrentMessagePaneAnim(const LayoutActor*); |
| 61 | s32 calcCurrentMessageTextNum(const LayoutActor*); |
| 62 | s32 calcShowTextTime(s32); |
| 63 | bool tryStartTextAnim(LayoutActor*, const char16*); |
| 64 | bool tryStartTextTagVoice(LayoutActor*, const char16*, const IUseAudioKeeper*, const char*, |
| 65 | sead::FixedSafeString<64>*); |
| 66 | void startHitReaction(const LayoutActor*, const char*, const char*); |
| 67 | } // namespace al |
| 68 | |