| 1 | #include "Library/Layout/LayoutActionFunction.h" |
| 2 | |
| 3 | #include "Library/Base/StringUtil.h" |
| 4 | #include "Library/Layout/IUseLayoutAction.h" |
| 5 | #include "Library/Layout/LayoutActionKeeper.h" |
| 6 | #include "Library/Layout/LayoutActor.h" |
| 7 | #include "Library/Layout/LayoutPaneGroup.h" |
| 8 | #include "Library/Math/MathUtil.h" |
| 9 | #include "Library/Nerve/NerveUtil.h" |
| 10 | |
| 11 | namespace al { |
| 12 | |
| 13 | inline LayoutPaneGroup* getLayoutPaneGroup(const IUseLayoutAction* layout, const char* paneName) { |
| 14 | return layout->getLayoutActionKeeper()->getLayoutPaneGroup(groupName: paneName); |
| 15 | } |
| 16 | |
| 17 | void startAction(IUseLayoutAction* layout, const char* actionName, const char* paneName) { |
| 18 | layout->getLayoutActionKeeper()->startAction(actionName, groupName: paneName); |
| 19 | } |
| 20 | |
| 21 | s32 startActionAtRandomFrame(IUseLayoutAction* layout, const char* actionName, |
| 22 | const char* paneName) { |
| 23 | startAction(layout, actionName, paneName); |
| 24 | LayoutPaneGroup* paneGroup = getLayoutPaneGroup(layout, paneName); |
| 25 | f32 animFrameMax = paneGroup->getAnimFrameMax(animName: actionName); |
| 26 | f32 randomFrame = getRandom(min: 0.0f, max: animFrameMax); |
| 27 | paneGroup->setAnimFrame((s32)randomFrame); |
| 28 | return randomFrame; |
| 29 | } |
| 30 | |
| 31 | void startFreezeAction(IUseLayoutAction* layout, const char* actionName, f32 frame, |
| 32 | const char* paneName) { |
| 33 | startAction(layout, actionName, paneName); |
| 34 | LayoutPaneGroup* paneGroup = getLayoutPaneGroup(layout, paneName); |
| 35 | paneGroup->setAnimFrame(frame); |
| 36 | paneGroup->setAnimFrameRate(0.0f); |
| 37 | } |
| 38 | |
| 39 | void startFreezeActionEnd(IUseLayoutAction* layout, const char* actionName, const char* paneName) { |
| 40 | f32 animFrameEnd = getActionFrameMax(layout, actionName, paneName); |
| 41 | startFreezeAction(layout, actionName, frame: animFrameEnd, paneName); |
| 42 | } |
| 43 | |
| 44 | f32 getActionFrameMax(const IUseLayoutAction* layout, const char* actionName, |
| 45 | const char* paneName) { |
| 46 | return getLayoutPaneGroup(layout, paneName)->getAnimFrameMax(animName: actionName); |
| 47 | } |
| 48 | |
| 49 | void startFreezeGaugeAction(IUseLayoutAction* layout, f32 value, f32 minFrame, f32 maxFrame, |
| 50 | const char* actionName, const char* paneName) { |
| 51 | f32 frame = |
| 52 | calcRate01(value, minFrame, maxFrame) * getActionFrameMax(layout, actionName, paneName); |
| 53 | startFreezeAction(layout, actionName, frame, paneName); |
| 54 | } |
| 55 | |
| 56 | bool tryStartAction(IUseLayoutAction* layout, const char* actionName, const char* paneName) { |
| 57 | if (!isExistAction(layout, actionName, paneName)) |
| 58 | return false; |
| 59 | |
| 60 | startAction(layout, actionName, paneName); |
| 61 | return true; |
| 62 | } |
| 63 | |
| 64 | bool isExistAction(const IUseLayoutAction* layout, const char* actionName, const char* paneName) { |
| 65 | return isExistAction(layout, paneName) && |
| 66 | getLayoutPaneGroup(layout, paneName)->isAnimExist(animName: actionName); |
| 67 | } |
| 68 | |
| 69 | bool isActionEnd(const IUseLayoutAction* layout, const char* paneName) { |
| 70 | LayoutPaneGroup* paneGroup = getLayoutPaneGroup(layout, paneName); |
| 71 | if (paneGroup && paneGroup->isAnimPlaying() && paneGroup->isAnimOneTime()) |
| 72 | return paneGroup->isAnimEnd(); |
| 73 | return true; |
| 74 | } |
| 75 | |
| 76 | bool isExistAction(const IUseLayoutAction* layout, const char* paneName) { |
| 77 | return layout->getLayoutActionKeeper()->getLayoutPaneGroup(groupName: paneName) != nullptr; |
| 78 | } |
| 79 | |
| 80 | bool isActionOneTime(const IUseLayoutAction* layout, const char* actionName, const char* paneName) { |
| 81 | return getLayoutPaneGroup(layout, paneName)->isAnimOneTime(animName: actionName); |
| 82 | } |
| 83 | |
| 84 | f32 getActionFrame(const IUseLayoutAction* layout, const char* paneName) { |
| 85 | return getLayoutPaneGroup(layout, paneName)->getAnimFrame(); |
| 86 | } |
| 87 | |
| 88 | void setActionFrame(IUseLayoutAction* layout, f32 frame, const char* paneName) { |
| 89 | getLayoutPaneGroup(layout, paneName)->setAnimFrame(frame); |
| 90 | } |
| 91 | |
| 92 | f32 getActionFrameRate(const IUseLayoutAction* layout, const char* paneName) { |
| 93 | return getLayoutPaneGroup(layout, paneName)->getAnimFrameRate(); |
| 94 | } |
| 95 | |
| 96 | void setActionFrameRate(IUseLayoutAction* layout, f32 frameRate, const char* paneName) { |
| 97 | getLayoutPaneGroup(layout, paneName)->setAnimFrameRate(frameRate); |
| 98 | } |
| 99 | |
| 100 | const char* getActionName(const IUseLayoutAction* layout, const char* paneName) { |
| 101 | return getLayoutPaneGroup(layout, paneName)->getPlayingAnimName(); |
| 102 | } |
| 103 | |
| 104 | bool isActionPlaying(const IUseLayoutAction* layout, const char* actionName, const char* paneName) { |
| 105 | return isEqualString(str1: getLayoutPaneGroup(layout, paneName)->getPlayingAnimName(), str2: actionName); |
| 106 | } |
| 107 | |
| 108 | bool isAnyActionPlaying(const IUseLayoutAction* layout, const char* paneName) { |
| 109 | return getLayoutPaneGroup(layout, paneName)->isAnimPlaying(); |
| 110 | } |
| 111 | |
| 112 | void setNerveAtActionEnd(LayoutActor* layout, const Nerve* nerve) { |
| 113 | if (isActionEnd(layout, paneName: nullptr)) |
| 114 | setNerve(user: layout, nerve); |
| 115 | } |
| 116 | |
| 117 | } // namespace al |
| 118 | |