| 1 | #pragma once |
| 2 | |
| 3 | #include <nn/ui2d/Layout.h> |
| 4 | |
| 5 | namespace eui { |
| 6 | class Animator; |
| 7 | } |
| 8 | |
| 9 | namespace al { |
| 10 | |
| 11 | class LayoutPaneGroup { |
| 12 | public: |
| 13 | LayoutPaneGroup(const char* groupName); |
| 14 | void startAnim(const char* animName); |
| 15 | eui::Animator* getAnimator(const char* animName) const; |
| 16 | void setAnimFrame(f32 frame); |
| 17 | void setAnimFrameRate(f32 frameRate); |
| 18 | f32 getAnimFrame() const; |
| 19 | f32 getAnimFrameMax() const; |
| 20 | f32 getAnimFrameMax(const char* animName) const; |
| 21 | f32 getAnimFrameRate() const; |
| 22 | bool isAnimExist(const char* animName) const; |
| 23 | eui::Animator* tryGetAnimator(const char* animName) const; |
| 24 | bool isAnimEnd() const; |
| 25 | bool isAnimOneTime() const; |
| 26 | bool isAnimOneTime(const char* animName) const; |
| 27 | bool isAnimPlaying() const; |
| 28 | const char* getPlayingAnimName() const; |
| 29 | void pushAnimName(const char* animName); |
| 30 | void createAnimator(nn::ui2d::Layout* layout); |
| 31 | void animate(bool); |
| 32 | |
| 33 | private: |
| 34 | void* filler[5]; |
| 35 | }; |
| 36 | |
| 37 | } // namespace al |
| 38 | |