1#pragma once
2
3#include <basis/seadTypes.h>
4
5namespace al {
6
7class LiveActor;
8class SceneStopCtrl;
9
10void stopScene(const LiveActor* actor, s32 stopFrames, s32 delayFrames);
11bool isStopScene(const LiveActor* actor);
12
13void stopScene(SceneStopCtrl* ctrl, s32 stopFrames, s32 delayFrames);
14bool isStopScene(SceneStopCtrl* ctrl);
15
16void requestCaptureScreenCover(const LiveActor* actor, s32 coverFrames);
17
18bool requestStartDemo(const LiveActor* actor, const char* name);
19void requestEndDemo(const LiveActor* actor, const char* name);
20void addDemoActor(LiveActor* actor);
21
22} // namespace al
23