| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class IUseEffectKeeper; |
| 7 | class IUseAudioKeeper; |
| 8 | class IUseCamera; |
| 9 | class PadRumbleDirector; |
| 10 | class SceneStopCtrl; |
| 11 | class RadialBlurDirector; |
| 12 | class PlayerHolder; |
| 13 | class PadRumbleKeeper; |
| 14 | class Resource; |
| 15 | class HitSensor; |
| 16 | class EffectHitReactionInfo; |
| 17 | class SeHitReactionInfo; |
| 18 | |
| 19 | struct HitReactionInfo { |
| 20 | HitReactionInfo(); |
| 21 | |
| 22 | const char* reactionName; |
| 23 | EffectHitReactionInfo* effectInfo; |
| 24 | SeHitReactionInfo* seInfo; |
| 25 | const char* padRumbleType; |
| 26 | f32 padRumbleDistance; |
| 27 | const char* padRumbleName; |
| 28 | const char* padWaveRumbleName; |
| 29 | f32 padWaveRumbleNearDistance; |
| 30 | f32 padWaveRumbleFarDistance; |
| 31 | f32 padWaveRumbleVolumeBalance; |
| 32 | bool padWaveRumbleIsUseDemo; |
| 33 | s32 cameraShakeViewIndex; |
| 34 | const char* cameraShakeType; |
| 35 | f32 cameraShakeDistance; |
| 36 | const char* cameraShakeName; |
| 37 | s32 cameraShakeStep; |
| 38 | s32 stopSceneFrame; |
| 39 | bool isStopSceneForHitEffect; |
| 40 | s32 radialBlurFrame; |
| 41 | f32 radialBlurRadiusBegin; |
| 42 | f32 radialBlurRadiusEnd; |
| 43 | f32 radialBlurStrengthBegin; |
| 44 | f32 radialBlurStrengthEnd; |
| 45 | f32 radialBlurAlphaBegin; |
| 46 | f32 radialBlurAlphaEnd; |
| 47 | bool radialBlurScreenSpace; |
| 48 | sead::Vector2f radialBlurScreenPos; |
| 49 | }; |
| 50 | |
| 51 | class HitReactionKeeper { |
| 52 | public: |
| 53 | static HitReactionKeeper* tryCreate(const char*, const sead::Vector3f*, IUseEffectKeeper*, |
| 54 | const IUseAudioKeeper*, const IUseCamera*, |
| 55 | PadRumbleDirector*, SceneStopCtrl*, RadialBlurDirector*, |
| 56 | const PlayerHolder*, const Resource*, const char*); |
| 57 | HitReactionKeeper(const char*, const sead::Vector3f*, IUseEffectKeeper*, const IUseAudioKeeper*, |
| 58 | const IUseCamera*, PadRumbleDirector*, SceneStopCtrl*, RadialBlurDirector*, |
| 59 | const PlayerHolder*, const Resource*, const char*); |
| 60 | |
| 61 | void start(const char*, const sead::Vector3f*, const HitSensor*, const HitSensor*); |
| 62 | HitReactionInfo* tryFindReactionInfo(const char*); |
| 63 | const HitReactionInfo& tryFindReactionInfo(const char*) const; |
| 64 | |
| 65 | private: |
| 66 | const sead::Vector3f* mTrans; |
| 67 | IUseEffectKeeper* mEffectKeeper; |
| 68 | const IUseAudioKeeper* mAudioKeeper; |
| 69 | const IUseCamera* mCamera; |
| 70 | PadRumbleDirector* mRumbleDirector; |
| 71 | SceneStopCtrl* mSceneStopCtrl; |
| 72 | RadialBlurDirector* mRadialBlurDirector; |
| 73 | const PlayerHolder* mPlayerHolder; |
| 74 | s32 mNumReactions; |
| 75 | HitReactionInfo* mReactions; |
| 76 | PadRumbleKeeper* mRumbleKeeper; |
| 77 | }; |
| 78 | |
| 79 | } // namespace al |
| 80 | |