| 1 | #include "Library/LiveActor/ActorActionFunction.h" |
| 2 | |
| 3 | #include "Library/Action/ActorActionKeeper.h" |
| 4 | #include "Library/Base/StringUtil.h" |
| 5 | #include "Library/LiveActor/ActorAnimFunction.h" |
| 6 | #include "Library/LiveActor/HitReactionKeeper.h" |
| 7 | #include "Library/LiveActor/LiveActor.h" |
| 8 | #include "Library/Math/MathUtil.h" |
| 9 | #include "Library/Nerve/NerveAction.h" |
| 10 | #include "Library/Nerve/NerveActionCtrl.h" |
| 11 | #include "Library/Nerve/NerveKeeper.h" |
| 12 | #include "Library/Nerve/NerveUtil.h" |
| 13 | #include "Project/Action/ActionAnimCtrl.h" |
| 14 | #include "Project/Action/ActionSeCtrl.h" |
| 15 | |
| 16 | namespace al { |
| 17 | |
| 18 | void startAction(LiveActor* actor, const char* actionName) { |
| 19 | if (!actor->getActorActionKeeper() || !actor->getActorActionKeeper()->startAction(actionName)) { |
| 20 | tryStartSklAnimIfExist(actor, actionName); |
| 21 | tryStartMtpAnimIfExist(actor, actionName); |
| 22 | tryStartMclAnimIfExist(actor, actionName); |
| 23 | tryStartMtsAnimIfExist(actor, actionName); |
| 24 | tryStartVisAnimIfExistForAction(actor, actionName); |
| 25 | } |
| 26 | } |
| 27 | |
| 28 | s32 startActionAtRandomFrame(LiveActor* actor, const char* actionName) { |
| 29 | startAction(actor, actionName); |
| 30 | s32 frame = getRandom(min: 0.0f, max: getSklAnimFrameMax(actor, 0)); |
| 31 | setSklAnimFrame(actor, frame, 0); |
| 32 | return frame; |
| 33 | } |
| 34 | |
| 35 | bool tryStartAction(LiveActor* actor, const char* actionName) { |
| 36 | if (actor->getActorActionKeeper() && actor->getActorActionKeeper()->getAnimCtrl() && |
| 37 | actor->getActorActionKeeper()->getAnimCtrl()->isExistAction(actionName)) { |
| 38 | actor->getActorActionKeeper()->startAction(actionName); |
| 39 | return true; |
| 40 | } |
| 41 | |
| 42 | bool sklStarted = tryStartSklAnimIfExist(actor, actionName); |
| 43 | bool mtpStarted = tryStartMtpAnimIfExist(actor, actionName); |
| 44 | bool mclStarted = tryStartMclAnimIfExist(actor, actionName); |
| 45 | bool mtsStarted = tryStartMtsAnimIfExist(actor, actionName); |
| 46 | bool visStarted = tryStartVisAnimIfExistForAction(actor, actionName); |
| 47 | |
| 48 | if (!sklStarted && !mtpStarted && !mclStarted && !mtsStarted && !visStarted) |
| 49 | return false; |
| 50 | if (actor->getActorActionKeeper()) |
| 51 | actor->getActorActionKeeper()->startAction(actionName); |
| 52 | return true; |
| 53 | } |
| 54 | |
| 55 | bool tryStartActionIfNotPlaying(LiveActor* actor, const char* actionName) { |
| 56 | if (isActionPlaying(actor, actionName)) |
| 57 | return false; |
| 58 | |
| 59 | startAction(actor, actionName); |
| 60 | return true; |
| 61 | } |
| 62 | |
| 63 | bool isActionPlaying(const LiveActor* actor, const char* actionName) { |
| 64 | const char* playingActionName = nullptr; |
| 65 | ActorActionKeeper* keeper = actor->getActorActionKeeper(); |
| 66 | if (keeper && keeper->getAnimCtrl()) |
| 67 | playingActionName = keeper->getAnimCtrl()->getPlayingActionName(); |
| 68 | if (!playingActionName) |
| 69 | playingActionName = alAnimFunction::getAllAnimName(actor); |
| 70 | return playingActionName && isEqualString(str1: playingActionName, str2: actionName); |
| 71 | } |
| 72 | |
| 73 | bool tryStartActionIfActionEnd(LiveActor* actor, const char* actionName) { |
| 74 | if (isActionPlaying(actor, actionName) && !isActionEnd(actor)) |
| 75 | return false; |
| 76 | |
| 77 | startAction(actor, actionName); |
| 78 | return true; |
| 79 | } |
| 80 | |
| 81 | bool isActionEnd(const LiveActor* actor) { |
| 82 | const ActorActionKeeper* keeper = actor->getActorActionKeeper(); |
| 83 | if (keeper && keeper->getAnimCtrl()) |
| 84 | return keeper->getAnimCtrl()->isActionEnd(); |
| 85 | return alAnimFunction::isAllAnimEnd(actor, -1); |
| 86 | } |
| 87 | |
| 88 | bool isExistAction(const LiveActor* actor) { |
| 89 | return isSklAnimExist(actor) || isMtpAnimExist(actor) || isMclAnimExist(actor) || |
| 90 | isMtsAnimExist(actor) || isVisAnimExist(actor); |
| 91 | } |
| 92 | |
| 93 | bool isExistAction(const LiveActor* actor, const char* actionName) { |
| 94 | const ActorActionKeeper* keeper = actor->getActorActionKeeper(); |
| 95 | if (keeper && keeper->getAnimCtrl() && keeper->getAnimCtrl()->isExistAction(actionName)) |
| 96 | return true; |
| 97 | return isSklAnimExist(actor, actionName) || isMtpAnimExist(actor, actionName) || |
| 98 | isMclAnimExist(actor, actionName) || isMtsAnimExist(actor, actionName) || |
| 99 | isVisAnimExist(actor, actionName); |
| 100 | } |
| 101 | |
| 102 | bool isActionOneTime(const LiveActor* actor) { |
| 103 | return isActionOneTime(actor, actionName: getActionName(actor)); |
| 104 | } |
| 105 | |
| 106 | bool isActionOneTime(const LiveActor* actor, const char* actionName) { |
| 107 | if (actor->getActorActionKeeper() && actor->getActorActionKeeper()->getAnimCtrl() && |
| 108 | actor->getActorActionKeeper()->getAnimCtrl()->isExistAction(actionName)) |
| 109 | return actor->getActorActionKeeper()->getAnimCtrl()->isActionOneTime(actionName); |
| 110 | |
| 111 | if (isSklAnimExist(actor, actionName)) |
| 112 | return isSklAnimOneTime(actor, actionName); |
| 113 | if (isMtpAnimExist(actor, actionName)) |
| 114 | return isMtpAnimOneTime(actor, actionName); |
| 115 | if (isMclAnimExist(actor, actionName)) |
| 116 | return isMclAnimOneTime(actor, actionName); |
| 117 | if (isMtsAnimExist(actor, actionName)) |
| 118 | return isMtsAnimOneTime(actor, actionName); |
| 119 | if (isVisAnimExist(actor, actionName)) |
| 120 | return isVisAnimOneTime(actor, actionName); |
| 121 | return false; |
| 122 | } |
| 123 | |
| 124 | const char* getActionName(const LiveActor* actor) { |
| 125 | const ActorActionKeeper* keeper = actor->getActorActionKeeper(); |
| 126 | if (keeper && keeper->getAnimCtrl()) { |
| 127 | const char* actionName = keeper->getAnimCtrl()->getPlayingActionName(); |
| 128 | if (actionName) |
| 129 | return actionName; |
| 130 | } |
| 131 | return alAnimFunction::getAllAnimName(actor); |
| 132 | } |
| 133 | |
| 134 | f32 getActionFrame(const LiveActor* actor) { |
| 135 | const ActorActionKeeper* keeper = actor->getActorActionKeeper(); |
| 136 | if (keeper && keeper->getAnimCtrl()) |
| 137 | return keeper->getAnimCtrl()->getFrame(); |
| 138 | return alAnimFunction::getAllAnimFrame(actor, -1); |
| 139 | } |
| 140 | |
| 141 | f32 getActionFrameMax(const LiveActor* actor) { |
| 142 | return getActionFrameMax(actor, actionName: getActionName(actor)); |
| 143 | } |
| 144 | |
| 145 | f32 getActionFrameMax(const LiveActor* actor, const char* actionName) { |
| 146 | const ActorActionKeeper* keeper = actor->getActorActionKeeper(); |
| 147 | if (keeper && keeper->getAnimCtrl()) |
| 148 | return keeper->getAnimCtrl()->getActionFrameMax(actionName); |
| 149 | return alAnimFunction::getAllAnimFrameMax(actor, actionName, -1); |
| 150 | } |
| 151 | |
| 152 | f32 getActionFrameRate(const LiveActor* actor) { |
| 153 | const ActorActionKeeper* keeper = actor->getActorActionKeeper(); |
| 154 | if (keeper && keeper->getAnimCtrl()) |
| 155 | return keeper->getAnimCtrl()->getFrameRate(); |
| 156 | return alAnimFunction::getAllAnimFrameRate(actor, -1); |
| 157 | } |
| 158 | |
| 159 | void setActionFrame(LiveActor* actor, f32 frame) { |
| 160 | if (isSklAnimExist(actor)) |
| 161 | setSklAnimFrame(actor, frame, 0); |
| 162 | } |
| 163 | |
| 164 | void setActionFrameRate(LiveActor* actor, f32 rate) { |
| 165 | if (isSklAnimExist(actor)) |
| 166 | setSklAnimFrameRate(actor, rate, 0); |
| 167 | } |
| 168 | |
| 169 | void stopAction(LiveActor* actor) { |
| 170 | if (isSklAnimExist(actor)) |
| 171 | setSklAnimFrameRate(actor, 0.0f, 0); |
| 172 | if (isMtpAnimExist(actor)) |
| 173 | setMtpAnimFrameRate(actor, 0.0f); |
| 174 | if (isMclAnimExist(actor)) |
| 175 | setMclAnimFrameRate(actor, 0.0f); |
| 176 | if (isMtsAnimExist(actor)) |
| 177 | setMtsAnimFrameRate(actor, 0.0f); |
| 178 | if (isVisAnimExist(actor) && isVisAnimPlayingForAction(actor)) |
| 179 | setVisAnimFrameRateForAction(actor, 0.0f); |
| 180 | |
| 181 | if (actor->getActorActionKeeper() && actor->getActorActionKeeper()->getSeCtrl()) |
| 182 | actor->getActorActionKeeper()->getSeCtrl()->resetAction(true); |
| 183 | } |
| 184 | |
| 185 | void restartAction(LiveActor* actor) { |
| 186 | if (isSklAnimExist(actor)) |
| 187 | setSklAnimFrameRate(actor, 1.0f, 0); |
| 188 | if (isMtpAnimExist(actor)) |
| 189 | setMtpAnimFrameRate(actor, 1.0f); |
| 190 | if (isMclAnimExist(actor)) |
| 191 | setMclAnimFrameRate(actor, 1.0f); |
| 192 | if (isMtsAnimExist(actor)) |
| 193 | setMtsAnimFrameRate(actor, 1.0f); |
| 194 | if (isVisAnimExist(actor) && isVisAnimPlayingForAction(actor)) |
| 195 | setVisAnimFrameRateForAction(actor, 1.0f); |
| 196 | |
| 197 | if (actor->getActorActionKeeper() && actor->getActorActionKeeper()->getSeCtrl()) |
| 198 | actor->getActorActionKeeper()->getSeCtrl()->restartAction(); |
| 199 | } |
| 200 | |
| 201 | void copyAction(LiveActor* actor, const LiveActor* sourceActor) { |
| 202 | startAction(actor, actionName: getActionName(actor: sourceActor)); |
| 203 | if (isSklAnimExist(sourceActor) && isSklAnimExist(actor)) |
| 204 | copySklAnim(actor, sourceActor); |
| 205 | } |
| 206 | |
| 207 | void startNerveAction(LiveActor* actor, const char* actionName) { |
| 208 | if (actor->getActorActionKeeper()) |
| 209 | actor->getActorActionKeeper()->tryStartActionNoAnim(actionName); |
| 210 | alNerveFunction::setNerveAction(user: actor, action: actionName); |
| 211 | } |
| 212 | |
| 213 | void setNerveAtActionEnd(LiveActor* actor, const Nerve* nerve) { |
| 214 | if (isActionEnd(actor)) |
| 215 | setNerve(user: actor, nerve); |
| 216 | } |
| 217 | |
| 218 | void resetNerveActionForInit(LiveActor* actor) { |
| 219 | NerveActionCtrl* actionCtrl = actor->getNerveKeeper()->getActionCtrl(); |
| 220 | const Nerve* currentNerve = actor->getNerveKeeper()->getCurrentNerve(); |
| 221 | if (actionCtrl->getNumActions() <= 0) |
| 222 | return; |
| 223 | |
| 224 | s32 index = 0; |
| 225 | ; |
| 226 | for (index = 0; index < actionCtrl->getNumActions(); index++) { |
| 227 | if (actionCtrl->getAction(idx: index) == currentNerve) { |
| 228 | startNerveAction(actor, actionName: actionCtrl->getAction(idx: index)->getActionName()); |
| 229 | break; |
| 230 | } |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | void startHitReaction(const LiveActor* actor, const char* name) { |
| 235 | if (actor->getHitReactionKeeper()) |
| 236 | actor->getHitReactionKeeper()->start(name, nullptr, nullptr, nullptr); |
| 237 | } |
| 238 | |
| 239 | void startHitReactionHitEffect(const LiveActor* actor, const char* name, const HitSensor* other, |
| 240 | const HitSensor* self) { |
| 241 | if (actor->getHitReactionKeeper()) |
| 242 | actor->getHitReactionKeeper()->start(name, nullptr, other, self); |
| 243 | } |
| 244 | |
| 245 | void startHitReactionHitEffect(const LiveActor* actor, const char* name, |
| 246 | const sead::Vector3f& pos) { |
| 247 | if (actor->getHitReactionKeeper()) |
| 248 | actor->getHitReactionKeeper()->start(name, &pos, nullptr, nullptr); |
| 249 | } |
| 250 | |
| 251 | void startHitReactionHitEffect(const LiveActor* actor, const char* name, |
| 252 | const sead::Matrix34f* mtx) { |
| 253 | if (actor->getHitReactionKeeper()) { |
| 254 | sead::Vector3f pos = mtx->getBase(axis: 3); |
| 255 | |
| 256 | // copying around again to force more compact stp codegen |
| 257 | sead::Vector3f x; |
| 258 | x.set(pos); |
| 259 | actor->getHitReactionKeeper()->start(name, &x, nullptr, nullptr); |
| 260 | } |
| 261 | } |
| 262 | |
| 263 | void startHitReactionBlowHit(const LiveActor* actor, const HitSensor* other, |
| 264 | const HitSensor* self) { |
| 265 | startHitReactionHitEffect(actor, name: "吹き飛びヒット" , other, self); |
| 266 | } |
| 267 | |
| 268 | void startHitReactionBlowHit(const LiveActor* actor, const sead::Vector3f& pos) { |
| 269 | startHitReactionHitEffect(actor, name: "吹き飛びヒット" , pos); |
| 270 | } |
| 271 | |
| 272 | void startHitReactionBlowHit(const LiveActor* actor) { |
| 273 | startHitReaction(actor, name: "吹き飛びヒット" ); |
| 274 | } |
| 275 | |
| 276 | void startHitReactionBlowHitDirect(const LiveActor* actor, const HitSensor* other, |
| 277 | const HitSensor* self) { |
| 278 | startHitReactionHitEffect(actor, name: "吹き飛びヒット[直接ヒット]" , other, self); |
| 279 | } |
| 280 | |
| 281 | void startHitReactionBlowHitDirect(const LiveActor* actor, const sead::Vector3f& pos) { |
| 282 | startHitReactionHitEffect(actor, name: "吹き飛びヒット[直接ヒット]" , pos); |
| 283 | } |
| 284 | |
| 285 | void startHitReactionBlowHitDirect(const LiveActor* actor) { |
| 286 | startHitReaction(actor, name: "吹き飛びヒット[直接ヒット]" ); |
| 287 | } |
| 288 | |
| 289 | } // namespace al |
| 290 | |