| 1 | #include "Library/MapObj/BackHideParts.h" |
| 2 | |
| 3 | #include "Library/Camera/CameraUtil.h" |
| 4 | #include "Library/LiveActor/ActorInitFunction.h" |
| 5 | #include "Library/LiveActor/ActorInitUtil.h" |
| 6 | #include "Library/LiveActor/ActorModelFunction.h" |
| 7 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 8 | #include "Library/Math/MathUtil.h" |
| 9 | #include "Library/Model/ModelKeeper.h" |
| 10 | #include "Library/Placement/PlacementFunction.h" |
| 11 | |
| 12 | namespace al { |
| 13 | BackHideDitherAnimator::BackHideDitherAnimator(LiveActor* actor) |
| 14 | : DitherAnimator("背面ディザアニメーター" ), mActor(actor) {} |
| 15 | |
| 16 | void BackHideDitherAnimator::update() { |
| 17 | sead::Vector3f cameraFront; |
| 18 | calcCameraFront(&cameraFront, user: mActor, viewIdx: 0); |
| 19 | |
| 20 | f32 cameraOffset = (getCameraPos(user: mActor, viewIdx: 0) - getTrans(actor: mActor)).length(); |
| 21 | |
| 22 | sead::Vector3f actorFront; |
| 23 | calcFrontDir(front: &actorFront, actor: mActor); |
| 24 | |
| 25 | f32 angleDegree = normalize(x: calcAngleDegree(a: cameraFront, b: actorFront), min: 60.0f, max: 90.0f); |
| 26 | cameraOffset = normalize(x: cameraOffset, min: 10000.0f, max: 12000.0f); |
| 27 | |
| 28 | f32 actorAlpha = sead::Mathf::clamp(value: lerpValue(a: angleDegree, b: 1.0f, t: cameraOffset), low: 0.0f, high: 1.0f); |
| 29 | setModelAlphaMask(actor: mActor, actorAlpha); |
| 30 | |
| 31 | if (isNearZero(value: actorAlpha, tolerance: 0.001)) { |
| 32 | hideModelIfShow(actor: mActor); |
| 33 | |
| 34 | return; |
| 35 | } |
| 36 | |
| 37 | showModelIfHide(actor: mActor); |
| 38 | } |
| 39 | |
| 40 | BackHideParts::BackHideParts(const char* name) : LiveActor(name) {} |
| 41 | |
| 42 | // NON_MATCHING: regswap (https://decomp.me/scratch/j5tRy) |
| 43 | void BackHideParts::init(const ActorInitInfo& info) { |
| 44 | const char* suffix = nullptr; |
| 45 | tryGetStringArg(arg: &suffix, initInfo: info, key: "Suffix" ); |
| 46 | initMapPartsActor(actor: this, initInfo: info, suffix); |
| 47 | |
| 48 | mBackHideDitherAnimator = new BackHideDitherAnimator(this); |
| 49 | getModelKeeper()->setDitherAnimator(mBackHideDitherAnimator); |
| 50 | |
| 51 | trySyncStageSwitchAppearAndKill(actor: this); |
| 52 | } |
| 53 | } // namespace al |
| 54 | |