1#pragma once
2
3#include "Library/Anim/DitherAnimator.h"
4#include "Library/LiveActor/LiveActor.h"
5
6namespace al {
7class BackHideDitherAnimator : public DitherAnimator {
8public:
9 BackHideDitherAnimator(LiveActor* actor);
10
11 void update() override;
12
13private:
14 LiveActor* mActor;
15};
16
17class BackHideParts : public LiveActor {
18public:
19 BackHideParts(const char* name);
20
21 void init(const ActorInitInfo& info) override;
22
23private:
24 BackHideDitherAnimator* mBackHideDitherAnimator = nullptr;
25};
26} // namespace al
27