| 1 | #include "Library/MapObj/KeyMoveMapPartsGenerator.h" |
| 2 | |
| 3 | #include "Library/KeyPose/KeyPoseKeeperUtil.h" |
| 4 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 5 | #include "Library/LiveActor/ActorInitFunction.h" |
| 6 | #include "Library/LiveActor/ActorInitUtil.h" |
| 7 | #include "Library/LiveActor/LiveActorGroup.h" |
| 8 | #include "Library/MapObj/KeyMoveMapParts.h" |
| 9 | #include "Library/Nerve/NerveSetupUtil.h" |
| 10 | #include "Library/Nerve/NerveUtil.h" |
| 11 | #include "Library/Placement/PlacementFunction.h" |
| 12 | |
| 13 | namespace { |
| 14 | using namespace al; |
| 15 | |
| 16 | NERVE_IMPL(KeyMoveMapPartsGenerator, Generate) |
| 17 | NERVE_IMPL(KeyMoveMapPartsGenerator, Delay) |
| 18 | |
| 19 | NERVES_MAKE_STRUCT(KeyMoveMapPartsGenerator, Generate, Delay) |
| 20 | } // namespace |
| 21 | |
| 22 | namespace al { |
| 23 | KeyMoveMapPartsGenerator::KeyMoveMapPartsGenerator(const char* name) : LiveActor(name) {} |
| 24 | |
| 25 | void KeyMoveMapPartsGenerator::init(const ActorInitInfo& info) { |
| 26 | initActorSceneInfo(actor: this, info); |
| 27 | initExecutorMapObjMovement(actor: this, info); |
| 28 | initActorPoseTQSV(actor: this); |
| 29 | |
| 30 | s32 partsCount = 4; |
| 31 | tryGetArg(arg: &partsCount, initInfo: info, key: "PartsCount" ); |
| 32 | tryGetArg(arg: &mGenerateInterval, initInfo: info, key: "GenerateInterval" ); |
| 33 | tryGetArg(arg: &mDelayTime, initInfo: info, key: "DelayTime" ); |
| 34 | |
| 35 | initSubActorKeeperNoFile(this, info, partsCount); |
| 36 | |
| 37 | mKeyMoveMapPartsGroup = |
| 38 | new DeriveActorGroup<KeyMoveMapParts>("キー移動マップパーツリスト" , partsCount); |
| 39 | |
| 40 | if (calcLinkChildNum(initInfo: info, linkName: "Generate" ) == 0) { |
| 41 | makeActorDead(); |
| 42 | |
| 43 | return; |
| 44 | } |
| 45 | |
| 46 | for (s32 i = 0; i < partsCount; i++) { |
| 47 | KeyMoveMapParts* keyMoveMapParts = new KeyMoveMapParts("キー移動マップマップパーツ" ); |
| 48 | |
| 49 | initLinksActor(actor: keyMoveMapParts, initInfo: info, suffix: "Generate" , linkIndex: 0); |
| 50 | |
| 51 | keyMoveMapParts->setIsStopKill(true); |
| 52 | keyMoveMapParts->makeActorDead(); |
| 53 | |
| 54 | mKeyMoveMapPartsGroup->registerActor(keyMoveMapParts); |
| 55 | } |
| 56 | |
| 57 | KeyMoveMapParts* keyMoveMapParts = mKeyMoveMapPartsGroup->getDeriveActor(idx: 0); |
| 58 | f32 clippingRadius = 0.0f; |
| 59 | calcKeyMoveClippingInfo(&mClippingTrans, &clippingRadius, keyMoveMapParts->getKeyPoseKeeper(), |
| 60 | 500.0f); |
| 61 | initActorClipping(actor: this, initInfo: info); |
| 62 | setClippingInfo(actor: this, clippingRadius, &mClippingTrans); |
| 63 | initGroupClipping(actor: this, initInfo: info); |
| 64 | |
| 65 | initNerve(actor: this, nerve: &NrvKeyMoveMapPartsGenerator.Generate, maxStates: 0); |
| 66 | if (mDelayTime > 0) |
| 67 | setNerve(user: this, nerve: &NrvKeyMoveMapPartsGenerator.Delay); |
| 68 | getNerveKeeper()->update(); |
| 69 | |
| 70 | initStageSwitch(this, info); |
| 71 | |
| 72 | makeActorAlive(); |
| 73 | } |
| 74 | |
| 75 | void KeyMoveMapPartsGenerator::exeDelay() { |
| 76 | if (isGreaterEqualStep(user: this, step: mDelayTime - 1)) |
| 77 | setNerve(user: this, nerve: &NrvKeyMoveMapPartsGenerator.Generate); |
| 78 | } |
| 79 | |
| 80 | void KeyMoveMapPartsGenerator::exeGenerate() { |
| 81 | if (isIntervalStep(user: this, interval: mGenerateInterval, offset: 0)) { |
| 82 | KeyMoveMapParts* keyMoveMapParts = mKeyMoveMapPartsGroup->tryFindDeadDeriveActor(); |
| 83 | if (keyMoveMapParts != nullptr) |
| 84 | keyMoveMapParts->appearAndSetStart(); |
| 85 | } |
| 86 | } |
| 87 | } // namespace al |
| 88 | |