| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class SwitchKeepOnAreaGroup; |
| 7 | class SwitchOnAreaGroup; |
| 8 | |
| 9 | class RailMoveMapParts : public LiveActor { |
| 10 | public: |
| 11 | RailMoveMapParts(const char* name); |
| 12 | |
| 13 | void init(const ActorInitInfo& info) override; |
| 14 | void start(); |
| 15 | void stop(); |
| 16 | bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override; |
| 17 | void control() override; |
| 18 | void appearAndSetStart(); |
| 19 | |
| 20 | void exeStandBy(); |
| 21 | void exeMoveSign(); |
| 22 | void exeMove(); |
| 23 | |
| 24 | private: |
| 25 | SwitchKeepOnAreaGroup* mSwitchKeepOnAreaGroup = nullptr; |
| 26 | SwitchOnAreaGroup* mSwitchOnAreaGroup = nullptr; |
| 27 | sead::Vector3f mRailPos = {0.0f, 0.0f, 0.0f}; |
| 28 | f32 mRailCoord = 0.0f; |
| 29 | }; |
| 30 | |
| 31 | static_assert(sizeof(RailMoveMapParts) == 0x128); |
| 32 | } // namespace al |
| 33 |