| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | #include "Library/Scene/ISceneObj.h" |
| 5 | |
| 6 | namespace al { |
| 7 | class SupportFreezeSyncGroup; |
| 8 | |
| 9 | class SupportFreezeSyncGroupHolder : public LiveActor, public ISceneObj { |
| 10 | public: |
| 11 | SupportFreezeSyncGroupHolder(); |
| 12 | |
| 13 | void initAfterPlacementSceneObj(const ActorInitInfo& info) override; |
| 14 | void movement() override; |
| 15 | |
| 16 | void regist(LiveActor* actor, const ActorInitInfo& info); |
| 17 | SupportFreezeSyncGroup* tryFindGroup(const ActorInitInfo& info); |
| 18 | |
| 19 | private: |
| 20 | SupportFreezeSyncGroup** mSupportFreezeSyncGroups = nullptr; |
| 21 | s32 mSupportFreezeSyncGroupCount = 0; |
| 22 | s32 mSupportFreezeSyncGroupMaxCount = 64; |
| 23 | }; |
| 24 | |
| 25 | static_assert(sizeof(SupportFreezeSyncGroupHolder) == 0x120); |
| 26 | } // namespace al |
| 27 |