| 1 | #include "Library/Nerve/NerveStateCtrl.h" |
| 2 | |
| 3 | #include "Library/Nerve/NerveKeeper.h" |
| 4 | |
| 5 | namespace al { |
| 6 | |
| 7 | NerveStateCtrl::NerveStateCtrl(s32 maxStates) : mMaxStates(maxStates) { |
| 8 | mStates = new State[maxStates]; |
| 9 | for (s32 i = 0; i < mMaxStates; i++) |
| 10 | mStates[i] = {.state: nullptr, .nerve: nullptr, .name: nullptr}; |
| 11 | } |
| 12 | |
| 13 | // adds a state to the list of states in the controller |
| 14 | void NerveStateCtrl::addState(NerveStateBase* state, const Nerve* nerve, const char* name) { |
| 15 | mStates[mStateCount] = {.state: state, .nerve: nerve, .name: name}; |
| 16 | mStateCount++; |
| 17 | } |
| 18 | |
| 19 | // run the state's update function, if there is a current state active |
| 20 | bool NerveStateCtrl::updateCurrentState() { |
| 21 | if (!mCurrentState) |
| 22 | return false; |
| 23 | |
| 24 | return mCurrentState->state->update(); |
| 25 | } |
| 26 | |
| 27 | void NerveStateCtrl::startState(const Nerve* nerve) { |
| 28 | mCurrentState = findStateInfo(nerve); |
| 29 | |
| 30 | if (mCurrentState) { |
| 31 | mCurrentState->state->appear(); |
| 32 | if (mCurrentState->state->getNerveKeeper()) |
| 33 | mCurrentState->state->getNerveKeeper()->tryChangeNerve(); |
| 34 | } |
| 35 | } |
| 36 | |
| 37 | // UNUSED FUNCTION |
| 38 | // uses a supplied nerve pointer to compare it with the nerves contained in states |
| 39 | // returns the matching nerve, if any |
| 40 | NerveStateCtrl::State* NerveStateCtrl::findStateInfo(const Nerve* nerve) { |
| 41 | for (s32 i = 0; i < mStateCount; i++) |
| 42 | if (mStates[i].nerve == nerve) |
| 43 | return &mStates[i]; |
| 44 | |
| 45 | return nullptr; |
| 46 | } |
| 47 | |
| 48 | // determines if the current state on the controller has ended |
| 49 | // this can occur if there is no state, or if the base is not considered dead |
| 50 | bool NerveStateCtrl::isCurrentStateEnd() const { |
| 51 | if (!mCurrentState) |
| 52 | return true; |
| 53 | |
| 54 | return mCurrentState->state->isDead() != 0; |
| 55 | } |
| 56 | |
| 57 | // attempt to end the currently active state by "killing" the state, then killing the state |
| 58 | // controller contained in the nerve keeper |
| 59 | void NerveStateCtrl::tryEndCurrentState() { |
| 60 | if (mCurrentState) { |
| 61 | if (!mCurrentState->state->isDead()) |
| 62 | mCurrentState->state->kill(); |
| 63 | |
| 64 | NerveKeeper* keeper = mCurrentState->state->getNerveKeeper(); |
| 65 | |
| 66 | if (keeper) { |
| 67 | NerveStateCtrl* ctrl = keeper->getStateCtrl(); |
| 68 | |
| 69 | if (ctrl) |
| 70 | ctrl->tryEndCurrentState(); |
| 71 | } |
| 72 | |
| 73 | mCurrentState = nullptr; |
| 74 | } |
| 75 | } |
| 76 | } // namespace al |
| 77 | |