| 1 | #include "Library/Obj/EffectObjFollowCameraLimit.h" |
| 2 | |
| 3 | #include "Library/Camera/CameraUtil.h" |
| 4 | #include "Library/Effect/EffectKeeper.h" |
| 5 | #include "Library/Effect/EffectSystemInfo.h" |
| 6 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 7 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 8 | #include "Library/LiveActor/ActorInitUtil.h" |
| 9 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 10 | #include "Library/Math/MathUtil.h" |
| 11 | #include "Library/Matrix/MatrixUtil.h" |
| 12 | #include "Library/Nerve/NerveSetupUtil.h" |
| 13 | #include "Library/Nerve/NerveUtil.h" |
| 14 | #include "Library/Obj/EffectObjFunction.h" |
| 15 | #include "Library/Placement/PlacementFunction.h" |
| 16 | #include "Library/Se/SeFunction.h" |
| 17 | #include "Library/Stage/StageSwitchUtil.h" |
| 18 | #include "Library/Thread/FunctorV0M.h" |
| 19 | |
| 20 | namespace al { |
| 21 | namespace { |
| 22 | NERVE_IMPL(EffectObjFollowCameraLimit, Wait) |
| 23 | NERVE_IMPL(EffectObjFollowCameraLimit, Disappear) |
| 24 | |
| 25 | NERVES_MAKE_NOSTRUCT(EffectObjFollowCameraLimit, Wait, Disappear) |
| 26 | } // namespace |
| 27 | |
| 28 | EffectObjFollowCameraLimit::EffectObjFollowCameraLimit(const char* name) : LiveActor(name) {} |
| 29 | |
| 30 | void EffectObjFollowCameraLimit::init(const ActorInitInfo& info) { |
| 31 | using EffectObjFollowCameraLimitFunctor = |
| 32 | FunctorV0M<EffectObjFollowCameraLimit*, void (EffectObjFollowCameraLimit::*)()>; |
| 33 | |
| 34 | EffectObjFunction::initActorEffectObj(actor: this, info); |
| 35 | invalidateClipping(actor: this); |
| 36 | setEffectNamedMtxPtr(this, "Wait" , &mBaseMtx); |
| 37 | initNerve(actor: this, nerve: &Wait, maxStates: 0); |
| 38 | |
| 39 | listenStageSwitchOnOffAppear( |
| 40 | user: this, actionOn: EffectObjFollowCameraLimitFunctor(this, &EffectObjFollowCameraLimit::startAppear), |
| 41 | actionOff: EffectObjFollowCameraLimitFunctor(this, &EffectObjFollowCameraLimit::startDisappear)) ? |
| 42 | makeActorDead() : |
| 43 | makeActorAlive(); |
| 44 | |
| 45 | tryGetArg(arg: &mLimitBottom, initInfo: info, key: "LimitBottom" ); |
| 46 | tryGetArg(arg: &mLimitTop, initInfo: info, key: "LimitTop" ); |
| 47 | |
| 48 | listenStageSwitchOnOffAppear( |
| 49 | user: this, actionOn: EffectObjFollowCameraLimitFunctor(this, &EffectObjFollowCameraLimit::startAppear), |
| 50 | actionOff: EffectObjFollowCameraLimitFunctor(this, &EffectObjFollowCameraLimit::startDisappear)); |
| 51 | |
| 52 | listenStageSwitchOnOff( |
| 53 | user: this, eventName: "OnKillOffAppearSwitch" , |
| 54 | actionOn: EffectObjFollowCameraLimitFunctor(this, &EffectObjFollowCameraLimit::kill), |
| 55 | actionOff: EffectObjFollowCameraLimitFunctor(this, &EffectObjFollowCameraLimit::startAppear)); |
| 56 | |
| 57 | listenStageSwitchOnKill( |
| 58 | user: this, action: EffectObjFollowCameraLimitFunctor(this, &EffectObjFollowCameraLimit::startDisappear)); |
| 59 | } |
| 60 | |
| 61 | void EffectObjFollowCameraLimit::startAppear() { |
| 62 | if (isDead(actor: this)) |
| 63 | appear(); |
| 64 | |
| 65 | setNerve(user: this, nerve: &Wait); |
| 66 | } |
| 67 | |
| 68 | void EffectObjFollowCameraLimit::startDisappear() { |
| 69 | setNerve(user: this, nerve: &Disappear); |
| 70 | } |
| 71 | |
| 72 | void EffectObjFollowCameraLimit::control() { |
| 73 | sead::Vector3f front; |
| 74 | sead::Vector3f pos; |
| 75 | |
| 76 | calcCameraFront(&front, user: this, viewIdx: 0); |
| 77 | pos.set(getCameraPos(user: this, viewIdx: 0)); |
| 78 | |
| 79 | pos.y = sead::Mathf::max(a: pos.y, b: mLimitBottom); |
| 80 | |
| 81 | if (!isNearZero(value: mLimitTop + 1)) |
| 82 | pos.y = sead::Mathf::min(a: pos.y, b: mLimitTop); |
| 83 | |
| 84 | if (!isParallelDirection(a: sead::Vector3f::ey, b: front, tolerance: 0.01f)) |
| 85 | makeMtxUpFrontPos(outMtx: &mBaseMtx, up: sead::Vector3f::ey, front, pos); |
| 86 | } |
| 87 | |
| 88 | void EffectObjFollowCameraLimit::kill() { |
| 89 | LiveActor::kill(); |
| 90 | } |
| 91 | |
| 92 | void EffectObjFollowCameraLimit::appear() { |
| 93 | LiveActor::appear(); |
| 94 | } |
| 95 | |
| 96 | void EffectObjFollowCameraLimit::exeWait() { |
| 97 | if (isFirstStep(user: this)) { |
| 98 | tryEmitEffect(this, "Wait" , nullptr); |
| 99 | tryStartSe(this, "Wait" ); |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | void EffectObjFollowCameraLimit::exeDisappear() { |
| 104 | if (isFirstStep(user: this)) |
| 105 | deleteEffect(this, "Wait" ); |
| 106 | |
| 107 | if (isStep(user: this, step: 180)) |
| 108 | kill(); |
| 109 | } |
| 110 | } // namespace al |
| 111 | |