| 1 | #include "Library/Play/Layout/WipeCloseAppearWaitEnd.h" |
| 2 | |
| 3 | #include "Library/Layout/LayoutActionFunction.h" |
| 4 | #include "Library/Layout/LayoutInitInfo.h" |
| 5 | #include "Library/Nerve/NerveSetupUtil.h" |
| 6 | #include "Library/Nerve/NerveUtil.h" |
| 7 | |
| 8 | namespace { |
| 9 | using namespace al; |
| 10 | |
| 11 | NERVE_HOST_TYPE_IMPL(WipeCloseAppearWaitEnd, CloseStart) |
| 12 | NERVE_HOST_TYPE_IMPL(WipeCloseAppearWaitEnd, CloseEnd) |
| 13 | NERVE_HOST_TYPE_IMPL(WipeCloseAppearWaitEnd, Open) |
| 14 | NERVE_HOST_TYPE_IMPL(WipeCloseAppearWaitEnd, Wait) |
| 15 | NERVE_HOST_TYPE_IMPL(WipeCloseAppearWaitEnd, CloseWait) |
| 16 | |
| 17 | NERVES_MAKE_NOSTRUCT(HostType, CloseStart, CloseEnd, Open, Wait, CloseWait) |
| 18 | } // namespace |
| 19 | |
| 20 | namespace al { |
| 21 | WipeCloseAppearWaitEnd::WipeCloseAppearWaitEnd(const char* name, const char* archiveName, |
| 22 | const LayoutInitInfo& info, const char* suffix, |
| 23 | bool isLocalized) |
| 24 | : LayoutActor(name) { |
| 25 | if (isLocalized) |
| 26 | initLayoutActorLocalized(this, info, archiveName, suffix); |
| 27 | else |
| 28 | initLayoutActor(this, info, archiveName, suffix); |
| 29 | |
| 30 | initNerve(&CloseStart, 0); |
| 31 | } |
| 32 | |
| 33 | void WipeCloseAppearWaitEnd::startClose(s32 frames) { |
| 34 | mFrames = frames; |
| 35 | |
| 36 | startAction(layout: this, actionName: "CloseStart" , paneName: nullptr); |
| 37 | LayoutActor::appear(); |
| 38 | |
| 39 | f32 rate = 1.0f; |
| 40 | if (mFrames <= 0) |
| 41 | asm("" ); |
| 42 | else |
| 43 | rate = getActionFrameMax(layout: this, actionName: "CloseStart" , paneName: nullptr) / (f32)mFrames; |
| 44 | |
| 45 | setActionFrameRate(layout: this, frameRate: rate, paneName: nullptr); |
| 46 | setNerve(user: this, nerve: &CloseStart); |
| 47 | } |
| 48 | |
| 49 | void WipeCloseAppearWaitEnd::startCloseEnd() { |
| 50 | startFreezeActionEnd(layout: this, actionName: "CloseEnd" , paneName: nullptr); |
| 51 | LayoutActor::appear(); |
| 52 | setNerve(user: this, nerve: &CloseEnd); |
| 53 | } |
| 54 | |
| 55 | void WipeCloseAppearWaitEnd::startOpen(s32 frames) { |
| 56 | mFrames = frames; |
| 57 | |
| 58 | startAction(layout: this, actionName: "End" , paneName: nullptr); |
| 59 | setNerve(user: this, nerve: &Open); |
| 60 | } |
| 61 | |
| 62 | bool WipeCloseAppearWaitEnd::isCloseEnd() const { |
| 63 | return isNerve(user: this, nerve: &Wait) && isGreaterEqualStep(user: this, step: 2); |
| 64 | } |
| 65 | |
| 66 | void WipeCloseAppearWaitEnd::exeCloseStart() { |
| 67 | if (isActionEnd(layout: this, paneName: nullptr)) |
| 68 | setNerve(user: this, nerve: &CloseWait); |
| 69 | } |
| 70 | |
| 71 | void WipeCloseAppearWaitEnd::exeCloseWait() { |
| 72 | if (isFirstStep(user: this)) |
| 73 | startAction(layout: this, actionName: "CloseWait" , paneName: nullptr); |
| 74 | |
| 75 | if (mWaitDelay >= 0 && isGreaterEqualStep(user: this, step: mWaitDelay)) |
| 76 | setNerve(user: this, nerve: &CloseEnd); |
| 77 | } |
| 78 | |
| 79 | void WipeCloseAppearWaitEnd::exeCloseEnd() { |
| 80 | if (isFirstStep(user: this)) |
| 81 | startAction(layout: this, actionName: "CloseEnd" , paneName: nullptr); |
| 82 | |
| 83 | if (isActionEnd(layout: this, paneName: nullptr)) |
| 84 | setNerve(user: this, nerve: &Wait); |
| 85 | } |
| 86 | |
| 87 | void WipeCloseAppearWaitEnd::exeWait() { |
| 88 | if (isFirstStep(user: this)) |
| 89 | startAction(layout: this, actionName: "Wait" , paneName: nullptr); |
| 90 | } |
| 91 | |
| 92 | void WipeCloseAppearWaitEnd::exeOpen() { |
| 93 | if (isActionEnd(layout: this, paneName: nullptr)) |
| 94 | kill(); |
| 95 | } |
| 96 | } // namespace al |
| 97 | |