| 1 | #include "Library/Player/PlayerUtil.h" |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 4 | #include "Library/LiveActor/ActorModelFunction.h" |
| 5 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 6 | #include "Library/Player/PlayerHolder.h" |
| 7 | |
| 8 | namespace al { |
| 9 | |
| 10 | s32 getPlayerNumMax(const PlayerHolder* holder) { |
| 11 | return holder->getPlayerNum(); |
| 12 | } |
| 13 | |
| 14 | s32 getAlivePlayerNum(const PlayerHolder* holder) { |
| 15 | s32 player_num = holder->getPlayerNum(); |
| 16 | s32 alive_players = 0; |
| 17 | |
| 18 | for (s32 i = 0; i < player_num; i++) { |
| 19 | LiveActor* player = holder->tryGetPlayer(index: i); |
| 20 | if (isAlive(actor: player)) |
| 21 | alive_players++; |
| 22 | } |
| 23 | |
| 24 | return alive_players; |
| 25 | } |
| 26 | |
| 27 | LiveActor* getPlayerActor(const PlayerHolder* holder, s32 index) { |
| 28 | return holder->tryGetPlayer(index); |
| 29 | } |
| 30 | |
| 31 | const sead::Vector3f& getPlayerPos(const PlayerHolder* holder, s32 index) { |
| 32 | LiveActor* player = holder->tryGetPlayer(index); |
| 33 | return getTrans(actor: player); |
| 34 | } |
| 35 | |
| 36 | LiveActor* tryGetPlayerActor(const PlayerHolder* holder, s32 index) { |
| 37 | return holder->tryGetPlayer(index); |
| 38 | } |
| 39 | |
| 40 | bool isPlayerDead(const PlayerHolder* holder, s32 index) { |
| 41 | LiveActor* player = holder->tryGetPlayer(index); |
| 42 | return isDead(actor: player); |
| 43 | } |
| 44 | |
| 45 | bool isPlayerAreaTarget(const PlayerHolder* holder, s32 index) { |
| 46 | LiveActor* player = holder->tryGetPlayer(index); |
| 47 | return isAreaTarget(actor: player); |
| 48 | } |
| 49 | |
| 50 | LiveActor* tryFindAlivePlayerActorFirst(const PlayerHolder* holder) { |
| 51 | u32 player_num = holder->getPlayerNum(); |
| 52 | |
| 53 | for (u32 i = 0; i < player_num; i++) { |
| 54 | LiveActor* player = holder->tryGetPlayer(index: i); |
| 55 | if (!isDead(actor: player)) |
| 56 | return player; |
| 57 | } |
| 58 | |
| 59 | return nullptr; |
| 60 | } |
| 61 | |
| 62 | LiveActor* findAlivePlayerActorFirst(const PlayerHolder* holder) { |
| 63 | u32 player_num = holder->getPlayerNum(); |
| 64 | |
| 65 | for (u32 i = 0; i < player_num; i++) { |
| 66 | LiveActor* player = holder->tryGetPlayer(index: i); |
| 67 | if (!isDead(actor: player)) |
| 68 | return player; |
| 69 | } |
| 70 | |
| 71 | return nullptr; |
| 72 | } |
| 73 | } // namespace al |
| 74 |