| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadQuat.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/LiveActor/LiveActorKit.h" |
| 7 | |
| 8 | namespace al { |
| 9 | struct ActorInitInfo; |
| 10 | class HitSensor; |
| 11 | class LiveActor; |
| 12 | |
| 13 | class ItemDirectorBase { |
| 14 | public: |
| 15 | virtual void appearItem(const char*, const sead::Vector3f&, const sead::Quatf&, |
| 16 | const HitSensor*) = 0; |
| 17 | virtual void acquireItem(const LiveActor*, HitSensor*, const char*) = 0; |
| 18 | virtual void declareItem(const char*, const ActorInitInfo&) = 0; |
| 19 | virtual void endInit() = 0; |
| 20 | }; |
| 21 | |
| 22 | } // namespace al |
| 23 |