| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Library/HostIO/HioNode.h" |
| 6 | |
| 7 | namespace agl { |
| 8 | class DrawContext; |
| 9 | } |
| 10 | |
| 11 | namespace al { |
| 12 | class ActorResourceHolder; |
| 13 | class AreaObjDirector; |
| 14 | class CameraDirector; |
| 15 | class ClippingDirector; |
| 16 | class CollisionDirector; |
| 17 | class DemoDirector; |
| 18 | class EffectSystem; |
| 19 | class ExecuteAsyncExecutorUpdate; |
| 20 | class ExecuteDirector; |
| 21 | class GamePadSystem; |
| 22 | struct GraphicsInitArg; |
| 23 | class GraphicsSystemInfo; |
| 24 | class GravityHolder; |
| 25 | class HitSensorDirector; |
| 26 | class ItemDirectorBase; |
| 27 | class LiveActorGroup; |
| 28 | class ModelDisplayListController; |
| 29 | class ModelDrawBufferUpdater; |
| 30 | class ModelGroup; |
| 31 | class NatureDirector; |
| 32 | class PadRumbleDirector; |
| 33 | class PlayerHolder; |
| 34 | class ScreenPointDirector; |
| 35 | class ShadowDirector; |
| 36 | class StageSwitchDirector; |
| 37 | class SwitchAreaDirector; |
| 38 | |
| 39 | struct ModelDrawBufferCounter { |
| 40 | s32 maxDrawBuffer = 3; |
| 41 | s32 currentDrawBuffer = 0; |
| 42 | }; |
| 43 | |
| 44 | class LiveActorKit : public HioNode { |
| 45 | public: |
| 46 | LiveActorKit(s32 maxActors, s32 maxPlayers); |
| 47 | virtual ~LiveActorKit(); |
| 48 | |
| 49 | void init(s32 maxCameras); |
| 50 | void initGraphics(const GraphicsInitArg& graphics); |
| 51 | void initHitSensorDirector(); |
| 52 | void initGravityHolder(); |
| 53 | void initShadowDirector(); |
| 54 | void initEffectSystem(); |
| 55 | void initSwitchAreaDirector(s32, s32); |
| 56 | void initNatureDirector(); |
| 57 | void endInit(); |
| 58 | void update(const char*); |
| 59 | void clearGraphicsRequest(); |
| 60 | void updateGraphics(); |
| 61 | void preDrawGraphics(); |
| 62 | |
| 63 | ActorResourceHolder* getActorResourceHolder() const { return mActorResourceHolder; } |
| 64 | |
| 65 | AreaObjDirector* getAreaObjDirector() const { return mAreaObjDirector; } |
| 66 | |
| 67 | ExecuteDirector* getExecuteDirector() const { return mExecuteDirector; } |
| 68 | |
| 69 | GravityHolder* getGravityHolder() const { return mGravityHolder; } |
| 70 | |
| 71 | EffectSystem* getEffectSystem() const { return mEffectSystem; } |
| 72 | |
| 73 | GraphicsSystemInfo* getGraphicsSystemInfo() const { return mGraphicsSystemInfo; } |
| 74 | |
| 75 | ModelDrawBufferCounter* getModelDrawBufferCounter() const { return mModelDrawBufferCounter; } |
| 76 | |
| 77 | ModelDrawBufferUpdater* getModelDrawBufferUpdater() const { return mModelDrawBufferUpdater; } |
| 78 | |
| 79 | ExecuteAsyncExecutorUpdate* getExecutorCore1() const { return mExecutorCore1; } |
| 80 | |
| 81 | ExecuteAsyncExecutorUpdate* getExecutorCore2() const { return mExecutorCore2; } |
| 82 | |
| 83 | ModelDisplayListController* getModelDisplayListController() const { |
| 84 | return mModelDisplayListController; |
| 85 | } |
| 86 | |
| 87 | agl::DrawContext* getSceneDrawContext() const { return mSceneDrawContext; } |
| 88 | |
| 89 | LiveActorGroup* getDynamicDrawActorGroup() const { return mDynamicDrawActorGroup; } |
| 90 | |
| 91 | CameraDirector* getCameraDirector() const { return mCameraDirector; } |
| 92 | |
| 93 | ClippingDirector* getClippingDirector() const { return mClippingDirector; } |
| 94 | |
| 95 | CollisionDirector* getCollisionDirector() const { return mCollisionDirector; } |
| 96 | |
| 97 | ItemDirectorBase* getItemDirector() const { return mItemDirector; } |
| 98 | |
| 99 | PlayerHolder* getPlayerHolder() const { return mPlayerHolder; } |
| 100 | |
| 101 | HitSensorDirector* getHitSensorDirector() const { return mHitSensorDirector; } |
| 102 | |
| 103 | ScreenPointDirector* getScreenPointDirector() const { return mScreenPointDirector; } |
| 104 | |
| 105 | ShadowDirector* getShadowDirector() const { return mShadowDirector; } |
| 106 | |
| 107 | StageSwitchDirector* getStageSwitchDirector() const { return mStageSwitchDirector; } |
| 108 | |
| 109 | SwitchAreaDirector* getSwitchAreaDirector() const { return mSwitchAreaDirector; } |
| 110 | |
| 111 | LiveActorGroup* getLiveActorGroupAllActors() const { return mLiveActorGroupAllActors; } |
| 112 | |
| 113 | DemoDirector* getDemoDirector() const { return mDemoDirector; } |
| 114 | |
| 115 | GamePadSystem* getGamePadSystem() const { return mGamePadSystem; } |
| 116 | |
| 117 | PadRumbleDirector* getPadRumbleDirector() const { return mPadRumbleDirector; } |
| 118 | |
| 119 | NatureDirector* getNatureDirector() const { return mNatureDirector; } |
| 120 | |
| 121 | ModelGroup* getModelGroup() const { return mModelGroup; } |
| 122 | |
| 123 | void setItemDirector(ItemDirectorBase* itemDirector) { mItemDirector = itemDirector; } |
| 124 | |
| 125 | void setDemoDirector(DemoDirector* demoDirector) { mDemoDirector = demoDirector; } |
| 126 | |
| 127 | void setSceneDrawContext(agl::DrawContext* drawContext) { mSceneDrawContext = drawContext; } |
| 128 | |
| 129 | void setGamePadSystem(GamePadSystem* gamePadSystem) { mGamePadSystem = gamePadSystem; } |
| 130 | |
| 131 | void setEffectSystem(EffectSystem* effectSystem) { mEffectSystem = effectSystem; } |
| 132 | |
| 133 | private: |
| 134 | s32 mMaxActors; |
| 135 | ActorResourceHolder* mActorResourceHolder = nullptr; |
| 136 | AreaObjDirector* mAreaObjDirector = nullptr; |
| 137 | ExecuteDirector* mExecuteDirector = nullptr; |
| 138 | GravityHolder* mGravityHolder = nullptr; |
| 139 | EffectSystem* mEffectSystem = nullptr; |
| 140 | GraphicsSystemInfo* mGraphicsSystemInfo = nullptr; |
| 141 | ModelDrawBufferCounter* mModelDrawBufferCounter = nullptr; |
| 142 | ModelDrawBufferUpdater* mModelDrawBufferUpdater = nullptr; |
| 143 | ExecuteAsyncExecutorUpdate* mExecutorCore1 = nullptr; |
| 144 | ExecuteAsyncExecutorUpdate* mExecutorCore2 = nullptr; |
| 145 | ModelDisplayListController* mModelDisplayListController = nullptr; |
| 146 | agl::DrawContext* mSceneDrawContext = nullptr; |
| 147 | LiveActorGroup* mDynamicDrawActorGroup = nullptr; |
| 148 | CameraDirector* mCameraDirector = nullptr; |
| 149 | ClippingDirector* mClippingDirector = nullptr; |
| 150 | CollisionDirector* mCollisionDirector = nullptr; |
| 151 | ItemDirectorBase* mItemDirector = nullptr; |
| 152 | PlayerHolder* mPlayerHolder = nullptr; |
| 153 | HitSensorDirector* mHitSensorDirector = nullptr; |
| 154 | ScreenPointDirector* mScreenPointDirector = nullptr; |
| 155 | ShadowDirector* mShadowDirector = nullptr; |
| 156 | StageSwitchDirector* mStageSwitchDirector = nullptr; |
| 157 | SwitchAreaDirector* mSwitchAreaDirector = nullptr; |
| 158 | LiveActorGroup* mLiveActorGroupAllActors = nullptr; |
| 159 | DemoDirector* mDemoDirector = nullptr; |
| 160 | GamePadSystem* mGamePadSystem = nullptr; |
| 161 | PadRumbleDirector* mPadRumbleDirector = nullptr; |
| 162 | NatureDirector* mNatureDirector = nullptr; |
| 163 | ModelGroup* mModelGroup = nullptr; |
| 164 | }; |
| 165 | |
| 166 | } // namespace al |
| 167 |