| 1 | #pragma once |
| 2 | |
| 3 | #include <container/seadPtrArray.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/HostIO/HioNode.h" |
| 7 | |
| 8 | namespace al { |
| 9 | |
| 10 | class Resource; |
| 11 | class ByamlIter; |
| 12 | class GraphicsSystemInfo; |
| 13 | class LiveActor; |
| 14 | class DepthShadowMapInfo; |
| 15 | class ModelDrawerDepthShadowMap; |
| 16 | class ModelDrawerMask; |
| 17 | |
| 18 | class DepthShadowMapCtrl : public HioNode { |
| 19 | public: |
| 20 | DepthShadowMapCtrl(const Resource* resource); |
| 21 | virtual ~DepthShadowMapCtrl(); |
| 22 | |
| 23 | void actorModelDrawDepth(); |
| 24 | void actorModelDrawMask(); |
| 25 | void appendDepthShadowMapInfo(const char*, s32, s32, s32, f32, bool, const sead::Vector3f&, |
| 26 | bool, const sead::Vector3f&, const sead::Vector3f&, bool, |
| 27 | const char*, s32, bool, f32, f32, f32, bool, bool, f32, s32, bool, |
| 28 | bool, f32); |
| 29 | DepthShadowMapInfo* getDepthShadowMapInfo(s32 index); |
| 30 | u32 getDepthShadowMapNum(); |
| 31 | void hide(); |
| 32 | void init(LiveActor* actor, const ByamlIter& iter); |
| 33 | void initAfterPlacement(GraphicsSystemInfo* graphicsSystemInfo); |
| 34 | void initWithoutIter(LiveActor* actor, s32); |
| 35 | void show(); |
| 36 | DepthShadowMapInfo* tryFindDepthShadowMapInfo(const char*); |
| 37 | void update(); |
| 38 | void updateShapeVisible(const LiveActor* actor); |
| 39 | |
| 40 | private: |
| 41 | LiveActor* mLiveActor; |
| 42 | sead::Vector3f mLightDir; |
| 43 | bool mIsAppendSubActor; |
| 44 | sead::PtrArray<DepthShadowMapInfo> mDepthShadowMaps; |
| 45 | sead::PtrArray<ModelDrawerDepthShadowMap> mModelDrawerDepthShadowMaps; |
| 46 | sead::PtrArray<ModelDrawerMask> mModelDrawerMasks; |
| 47 | }; |
| 48 | |
| 49 | static_assert(sizeof(DepthShadowMapCtrl) == 0x50); |
| 50 | |
| 51 | } // namespace al |
| 52 | |