| 1 | #pragma once |
| 2 | |
| 3 | namespace al { |
| 4 | |
| 5 | class GraphicsSystemInfo; |
| 6 | class ShadowMaskCtrl; |
| 7 | class DepthShadowMapCtrl; |
| 8 | |
| 9 | class ShadowKeeper { |
| 10 | public: |
| 11 | ShadowKeeper(); |
| 12 | void initAfterPlacement(GraphicsSystemInfo*); |
| 13 | void update(); |
| 14 | bool isHide() const; |
| 15 | void hide(); |
| 16 | void show(); |
| 17 | |
| 18 | ShadowMaskCtrl* getShadowMaskCtrl() const { return mShadowMaskCtrl; } |
| 19 | |
| 20 | private: |
| 21 | ShadowMaskCtrl* mShadowMaskCtrl = nullptr; |
| 22 | DepthShadowMapCtrl* mDepthShadowMapCtrl = nullptr; |
| 23 | }; |
| 24 | |
| 25 | static_assert(sizeof(ShadowKeeper) == 0x10); |
| 26 | |
| 27 | } // namespace al |
| 28 | |