| 1 | #include "Library/Shadow/ShadowKeeper.h" |
|---|---|
| 2 | |
| 3 | #include "Library/Shadow/DepthShadowMapCtrl.h" |
| 4 | #include "Library/Shadow/ShadowMaskCtrl.h" |
| 5 | |
| 6 | namespace al { |
| 7 | |
| 8 | ShadowKeeper::ShadowKeeper() = default; |
| 9 | |
| 10 | void ShadowKeeper::initAfterPlacement(GraphicsSystemInfo* info) { |
| 11 | if (mShadowMaskCtrl) |
| 12 | mShadowMaskCtrl->initAfterPlacement(); |
| 13 | if (mDepthShadowMapCtrl) |
| 14 | mDepthShadowMapCtrl->initAfterPlacement(graphicsSystemInfo: info); |
| 15 | } |
| 16 | |
| 17 | void ShadowKeeper::update() { |
| 18 | if (mDepthShadowMapCtrl) |
| 19 | mDepthShadowMapCtrl->update(); |
| 20 | } |
| 21 | |
| 22 | bool ShadowKeeper::isHide() const { |
| 23 | return false; |
| 24 | } |
| 25 | |
| 26 | void ShadowKeeper::hide() { |
| 27 | if (mShadowMaskCtrl) |
| 28 | mShadowMaskCtrl->hide(); |
| 29 | if (mDepthShadowMapCtrl) |
| 30 | mDepthShadowMapCtrl->hide(); |
| 31 | } |
| 32 | |
| 33 | void ShadowKeeper::show() { |
| 34 | if (mShadowMaskCtrl) |
| 35 | mShadowMaskCtrl->show(); |
| 36 | if (mDepthShadowMapCtrl) |
| 37 | mDepthShadowMapCtrl->show(); |
| 38 | } |
| 39 | |
| 40 | } // namespace al |
| 41 |