| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Library/Execute/IUseExecutor.h" |
| 6 | #include "Library/Scene/ISceneObj.h" |
| 7 | |
| 8 | #include "Scene/SceneObjFactory.h" |
| 9 | |
| 10 | namespace al { |
| 11 | |
| 12 | class StageSyncCounter : public IUseExecutor, public ISceneObj { |
| 13 | public: |
| 14 | static constexpr s32 sSceneObjId = SceneObjID_alStageSyncCounter; |
| 15 | |
| 16 | StageSyncCounter(); |
| 17 | |
| 18 | void execute() override { mCounter++; } |
| 19 | |
| 20 | const char* getSceneObjName() const override { return "ステージ同期カウンタ"; } |
| 21 | |
| 22 | void initAfterPlacementSceneObj(const ActorInitInfo& initInfo) override; |
| 23 | |
| 24 | s32 getCounter() const { return mCounter; } |
| 25 | |
| 26 | private: |
| 27 | s32 mCounter = 0; |
| 28 | }; |
| 29 | |
| 30 | } // namespace al |
| 31 |