| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <common/aglRenderBuffer.h> |
| 5 | |
| 6 | namespace al { |
| 7 | class EffectSystem; |
| 8 | class LayoutSystem; |
| 9 | class MessageSystem; |
| 10 | class NetworkSystem; |
| 11 | class AudioSystem; |
| 12 | class GamePadSystem; |
| 13 | class HtmlViewer; |
| 14 | class WaveVibrationHolder; |
| 15 | class NfpDirector; |
| 16 | class ApplicationMessageReceiver; |
| 17 | class FontHolder; |
| 18 | |
| 19 | struct DrawSystemInfo { |
| 20 | agl::RenderBuffer* dockedRenderBuffer; |
| 21 | agl::RenderBuffer* handheldRenderBuffer; |
| 22 | bool isDocked; |
| 23 | agl::DrawContext* drawContext; |
| 24 | }; |
| 25 | |
| 26 | struct GameSystemInfo { |
| 27 | AudioSystem* audioSystem; |
| 28 | EffectSystem* effectSystem; |
| 29 | LayoutSystem* layoutSystem; |
| 30 | MessageSystem* messageSystem; |
| 31 | NetworkSystem* networkSystem; |
| 32 | void* field_28; |
| 33 | GamePadSystem* gamePadSystem; |
| 34 | DrawSystemInfo* drawSystemInfo; |
| 35 | FontHolder* fontHolder; |
| 36 | NfpDirector* nfpDirector; |
| 37 | HtmlViewer* htmlViewer; |
| 38 | ApplicationMessageReceiver* applicationMessageReciever; |
| 39 | WaveVibrationHolder* waveVibrationHolder; |
| 40 | }; |
| 41 | |
| 42 | } // namespace al |
| 43 |