| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | class AreaObjDirector; |
| 5 | class CameraDirector; |
| 6 | class ClippingDirector; |
| 7 | class CollisionDirector; |
| 8 | class DemoDirector; |
| 9 | class GameDataHolderBase; |
| 10 | class GamePadSystem; |
| 11 | class GraphicsSystemInfo; |
| 12 | class GravityHolder; |
| 13 | class ItemDirectorBase; |
| 14 | struct ModelDrawBufferCounter; |
| 15 | class ModelGroup; |
| 16 | class NatureDirector; |
| 17 | class PadRumbleDirector; |
| 18 | class PlayerHolder; |
| 19 | class SceneMsgCtrl; |
| 20 | class ScreenCoverCtrl; |
| 21 | class SceneObjHolder; |
| 22 | class SceneStopCtrl; |
| 23 | class ShadowDirector; |
| 24 | |
| 25 | struct ActorSceneInfo { |
| 26 | ActorSceneInfo(); |
| 27 | |
| 28 | AreaObjDirector* areaObjDirector = nullptr; |
| 29 | CameraDirector* cameraDirector = nullptr; |
| 30 | ClippingDirector* clippingDirector = nullptr; |
| 31 | CollisionDirector* collisionDirector = nullptr; |
| 32 | DemoDirector* demoDirector = nullptr; |
| 33 | GameDataHolderBase* gameDataHolder = nullptr; |
| 34 | GravityHolder* gravityHolder = nullptr; |
| 35 | ItemDirectorBase* itemDirector = nullptr; |
| 36 | NatureDirector* natureDirector = nullptr; |
| 37 | const GamePadSystem* gamePadSystem = nullptr; |
| 38 | PadRumbleDirector* padRumbleDirector = nullptr; |
| 39 | PlayerHolder* playerHolder = nullptr; |
| 40 | SceneObjHolder* sceneObjHolder = nullptr; |
| 41 | SceneStopCtrl* sceneStopCtrl = nullptr; |
| 42 | SceneMsgCtrl* sceneMsgCtrl = nullptr; |
| 43 | ScreenCoverCtrl* screenCoverCtrl = nullptr; |
| 44 | ShadowDirector* shadowDirector = nullptr; |
| 45 | ModelGroup* modelGroup = nullptr; |
| 46 | GraphicsSystemInfo* graphicsSystemInfo = nullptr; |
| 47 | ModelDrawBufferCounter* modelDrawBufferCounter = nullptr; |
| 48 | }; |
| 49 | } // namespace al |
| 50 |