| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace al { |
| 4 | class LiveActorKit; |
| 5 | |
| 6 | void executeUpdate(LiveActorKit*, const char*); |
| 7 | void executeUpdateTable(LiveActorKit*, const char*); |
| 8 | void executeUpdateList(LiveActorKit*, const char*, const char*); |
| 9 | void executeDraw(const LiveActorKit*, const char*); |
| 10 | void executeDrawList(const LiveActorKit*, const char*, const char*); |
| 11 | bool isActiveDraw(const LiveActorKit*, const char*); |
| 12 | void executeUpdateDrawBuffer(const LiveActorKit*); |
| 13 | void waitUpdateDrawBuffer(const LiveActorKit*); |
| 14 | void executeUpdateCalcView(const LiveActorKit*); |
| 15 | void waitUpdateCalcView(const LiveActorKit*); |
| 16 | void incrementDrawBufferCounter(const LiveActorKit*); |
| 17 | |
| 18 | } // namespace al |
| 19 |