1#pragma once
2
3namespace al {
4class LiveActorKit;
5
6void executeUpdate(LiveActorKit*, const char*);
7void executeUpdateTable(LiveActorKit*, const char*);
8void executeUpdateList(LiveActorKit*, const char*, const char*);
9void executeDraw(const LiveActorKit*, const char*);
10void executeDrawList(const LiveActorKit*, const char*, const char*);
11bool isActiveDraw(const LiveActorKit*, const char*);
12void executeUpdateDrawBuffer(const LiveActorKit*);
13void waitUpdateDrawBuffer(const LiveActorKit*);
14void executeUpdateCalcView(const LiveActorKit*);
15void waitUpdateCalcView(const LiveActorKit*);
16void incrementDrawBufferCounter(const LiveActorKit*);
17
18} // namespace al
19