| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <container/seadPtrArray.h> |
| 4 | |
| 5 | #include "Library/Nerve/IUseNerve.h" |
| 6 | |
| 7 | #include "Amiibo/HelpAmiiboExecutor.h" |
| 8 | |
| 9 | namespace al { |
| 10 | struct NfpInfo; |
| 11 | |
| 12 | struct ActorInitInfo; |
| 13 | class LiveActor; |
| 14 | class NerveKeeper; |
| 15 | } // namespace al |
| 16 | |
| 17 | class Coin; |
| 18 | class HelpAmiiboDirector; |
| 19 | |
| 20 | class HelpAmiiboFallCoin : public HelpAmiiboExecutor, public al::IUseNerve { |
| 21 | public: |
| 22 | HelpAmiiboFallCoin(HelpAmiiboDirector* director, al::LiveActor* actor); |
| 23 | |
| 24 | void initAfterPlacement(const al::ActorInitInfo& initInfo) override; |
| 25 | bool isTriggerTouch(const al::NfpInfo& nfpInfo) const override; |
| 26 | bool isEnableUse() override; |
| 27 | void activate() override; |
| 28 | bool execute() override; |
| 29 | |
| 30 | HelpAmiiboType getType() const override { return HelpAmiiboType::Peach; } |
| 31 | |
| 32 | al::NerveKeeper* getNerveKeeper() const override { return mNerveKeeper; } |
| 33 | |
| 34 | void exeWait(); |
| 35 | void exeFall(); |
| 36 | |
| 37 | private: |
| 38 | al::NerveKeeper* mNerveKeeper = nullptr; |
| 39 | sead::PtrArray<Coin> mCoinBuffer; |
| 40 | }; |
| 41 |