| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <container/seadPtrArray.h> |
| 4 | |
| 5 | #include "Library/Audio/IUseAudioKeeper.h" |
| 6 | #include "Library/HostIO/HioNode.h" |
| 7 | #include "Library/Nerve/IUseNerve.h" |
| 8 | #include "Library/Scene/ISceneObj.h" |
| 9 | |
| 10 | namespace al { |
| 11 | struct NfpInfo; |
| 12 | |
| 13 | struct ActorInitInfo; |
| 14 | class AudioDirector; |
| 15 | class AudioKeeper; |
| 16 | class IUseSceneObjHolder; |
| 17 | class LayoutActor; |
| 18 | class LayoutInitInfo; |
| 19 | class NerveKeeper; |
| 20 | class PlayerHolder; |
| 21 | class SimpleLayoutAppearWaitEnd; |
| 22 | } // namespace al |
| 23 | |
| 24 | class ProjectNfpDirector; |
| 25 | class HelpAmiiboCoinCollect; |
| 26 | class HelpAmiiboExecutor; |
| 27 | |
| 28 | class HelpAmiiboDirector : public al::IUseHioNode, |
| 29 | public al::ISceneObj, |
| 30 | public al::IUseAudioKeeper, |
| 31 | public al::IUseNerve { |
| 32 | public: |
| 33 | HelpAmiiboDirector(); |
| 34 | void init(ProjectNfpDirector* projectNfpDirector, const al::PlayerHolder* playerHolder, |
| 35 | al::AudioDirector* audioDirector, const al::LayoutInitInfo& initInfo); |
| 36 | void initAfterPlacementSceneObj(const al::ActorInitInfo& initInfo) override; |
| 37 | |
| 38 | bool isTriggerTouchAmiiboMario() const; |
| 39 | bool isTriggerTouchAmiiboPeach() const; |
| 40 | bool isTriggerTouchAmiiboKoopa() const; |
| 41 | bool isTriggerTouchAmiiboYoshi() const; |
| 42 | bool isTriggerTouchAmiiboAll() const; |
| 43 | virtual void execute(); |
| 44 | void reset(); |
| 45 | bool isHelpAmiiboMode() const; |
| 46 | void appearCoinCollectEffect(); |
| 47 | void killCoinCollectEffect(); |
| 48 | bool tryExecute(const al::NfpInfo* nfpInfo); |
| 49 | |
| 50 | const char* getSceneObjName() const override; |
| 51 | al::AudioKeeper* getAudioKeeper() const override; |
| 52 | al::NerveKeeper* getNerveKeeper() const override; |
| 53 | |
| 54 | void exeWait(); |
| 55 | void exeCountHold(); |
| 56 | void exeActive(); |
| 57 | void exeIconClose(); |
| 58 | |
| 59 | private: |
| 60 | ProjectNfpDirector* mProjectNfpDirector = nullptr; |
| 61 | const al::PlayerHolder* mPlayerHolder = nullptr; |
| 62 | al::AudioKeeper* mAudioKeeper = nullptr; |
| 63 | sead::PtrArray<HelpAmiiboExecutor> mTouchEntries; |
| 64 | |
| 65 | al::NerveKeeper* mNerveKeeper = nullptr; |
| 66 | al::SimpleLayoutAppearWaitEnd* mSimpleLayout = nullptr; |
| 67 | al::LayoutActor* mLayoutActor = nullptr; |
| 68 | bool _58 = true; |
| 69 | HelpAmiiboCoinCollect* mCoinCollect = nullptr; |
| 70 | }; |
| 71 | |
| 72 | namespace AmiiboFunction { |
| 73 | |
| 74 | void tryCreateHelpAmiiboDirector(const al::IUseSceneObjHolder* objHolder); |
| 75 | bool isTriggerTouchAmiiboMario(const al::IUseSceneObjHolder* objHolder); |
| 76 | bool isTriggerTouchAmiiboPeach(const al::IUseSceneObjHolder* objHolder); |
| 77 | bool isTriggerTouchAmiiboKoopa(const al::IUseSceneObjHolder* objHolder); |
| 78 | bool isTriggerTouchAmiiboAll(const al::IUseSceneObjHolder* objHolder); |
| 79 | |
| 80 | } // namespace AmiiboFunction |
| 81 | |
| 82 | namespace rs { |
| 83 | |
| 84 | void resetHelpAmiiboState(const al::IUseSceneObjHolder* objHolder); |
| 85 | bool isHelpAmiiboMode(const al::IUseSceneObjHolder* objHolder); |
| 86 | |
| 87 | } // namespace rs |
| 88 |