| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Amiibo/HelpAmiiboExecutor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | struct NfpInfo; |
| 7 | |
| 8 | class LiveActor; |
| 9 | } // namespace al |
| 10 | |
| 11 | class HelpAmiiboDirector; |
| 12 | |
| 13 | class HelpAmiiboPlayerInvincible : public HelpAmiiboExecutor { |
| 14 | public: |
| 15 | HelpAmiiboPlayerInvincible(HelpAmiiboDirector* director, al::LiveActor* actor); |
| 16 | |
| 17 | bool isTriggerTouch(const al::NfpInfo& nfpInfo) const override; |
| 18 | bool isEnableUse() override; |
| 19 | bool execute() override; |
| 20 | |
| 21 | HelpAmiiboType getType() const override { return HelpAmiiboType::Mario; } |
| 22 | }; |
| 23 |