| 1 | #include "Enemy/EnemyCap.h" |
| 2 | |
| 3 | #include <math/seadMatrix.h> |
| 4 | |
| 5 | #include "Library/Base/StringUtil.h" |
| 6 | #include "Library/LiveActor/ActorActionFunction.h" |
| 7 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 8 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 9 | #include "Library/LiveActor/ActorInitFunction.h" |
| 10 | #include "Library/LiveActor/ActorInitUtil.h" |
| 11 | #include "Library/LiveActor/ActorModelFunction.h" |
| 12 | #include "Library/LiveActor/ActorMovementFunction.h" |
| 13 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 14 | #include "Library/LiveActor/ActorResourceFunction.h" |
| 15 | #include "Library/LiveActor/LiveActorFunction.h" |
| 16 | #include "Library/Math/MathUtil.h" |
| 17 | #include "Library/Matrix/MatrixUtil.h" |
| 18 | #include "Library/Movement/EnemyStateBlowDown.h" |
| 19 | #include "Library/Nerve/NerveSetupUtil.h" |
| 20 | #include "Library/Nerve/NerveUtil.h" |
| 21 | #include "Library/Obj/PartsFunction.h" |
| 22 | #include "Library/Placement/PlacementFunction.h" |
| 23 | #include "Library/Yaml/ByamlUtil.h" |
| 24 | |
| 25 | namespace { |
| 26 | NERVE_IMPL(EnemyCap, Wait); |
| 27 | NERVE_IMPL(EnemyCap, BlowDown); |
| 28 | |
| 29 | NERVES_MAKE_STRUCT(EnemyCap, Wait, BlowDown); |
| 30 | } // namespace |
| 31 | |
| 32 | EnemyCap* EnemyCap::createEnemyCap(const char* name) { |
| 33 | return new EnemyCap(name); |
| 34 | } |
| 35 | |
| 36 | EnemyCap::EnemyCap(const char* name) : al::LiveActor(name) {} |
| 37 | |
| 38 | const al::EnemyStateBlowDownParam sEnemyCapBlowDownParam = |
| 39 | al::EnemyStateBlowDownParam(nullptr, 45.0f, 54.0f, 2.6f, 0.94f, 60, 1); |
| 40 | |
| 41 | void EnemyCap::initPartsFixFile(al::LiveActor* cap, const al::ActorInitInfo& info, |
| 42 | const char* archiveName, const char* suffix) { |
| 43 | mCap = cap; |
| 44 | mCapBaseMtx = mCap->getBaseMtx(); |
| 45 | al::initChildActorWithArchiveNameNoPlacementInfo(actor: this, initInfo: info, archiveName, suffix: 0); |
| 46 | al::initNerve(actor: this, nerve: &NrvEnemyCap.Wait, maxStates: 1); |
| 47 | mStateBlowDown = new al::EnemyStateBlowDown(this, &sEnemyCapBlowDownParam, "吹き飛び状態" ); |
| 48 | al::initNerveState(user: this, state: mStateBlowDown, nerve: &NrvEnemyCap.BlowDown, hostName: "吹き飛び" ); |
| 49 | |
| 50 | al::StringTmp<128> fileName; |
| 51 | al::createFileNameBySuffix(out: &fileName, name: "InitPartsFixInfo" , suffix); |
| 52 | if (al::isExistModelResourceYaml(mCap, fileName.cstr(), 0)) { |
| 53 | al::ByamlIter resourceYaml(al::getModelResourceYaml(mCap, fileName.cstr(), 0)); |
| 54 | const char* jointName = nullptr; |
| 55 | resourceYaml.tryGetStringByKey(string: &jointName, key: "JointName" ); |
| 56 | if (jointName) |
| 57 | mCapBaseMtx = al::getJointMtxPtr(actor: mCap, jointName); |
| 58 | al::tryGetByamlV3f(&mLocalTrans, resourceYaml, "LocalTrans" ); |
| 59 | al::tryGetByamlV3f(&mLocalRotate, resourceYaml, "LocalRotate" ); |
| 60 | al::tryGetByamlV3f(&mLocalScale, resourceYaml, "LocalScale" ); |
| 61 | if (!al::isNearZero(vec: mLocalTrans) || !al::isNearZero(vec: mLocalRotate)) |
| 62 | mIsNotAtOrigin = true; |
| 63 | mIsUseFollowMtxScale = al::tryGetByamlKeyBoolOrFalse(resourceYaml, "UseFollowMtxScale" ); |
| 64 | mIsUseLocalScale = al::tryGetByamlKeyBoolOrFalse(resourceYaml, "UseLocalScale" ); |
| 65 | } |
| 66 | makeActorAlive(); |
| 67 | } |
| 68 | |
| 69 | void EnemyCap::makeActorAlive() { |
| 70 | al::invalidateClipping(actor: this); |
| 71 | al::offCollide(actor: this); |
| 72 | al::setVelocityZero(this); |
| 73 | updatePose(); |
| 74 | al::LiveActor::makeActorAlive(); |
| 75 | mIsCapVisible = false; |
| 76 | al::setNerve(user: this, nerve: &NrvEnemyCap.Wait); |
| 77 | } |
| 78 | |
| 79 | void EnemyCap::updatePose() { |
| 80 | if (!mIsNotAtOrigin) { |
| 81 | sead::Matrix34f baseMtx = *mCapBaseMtx; |
| 82 | if (mIsUseFollowMtxScale) { |
| 83 | sead::Vector3f mtxScale; |
| 84 | al::calcMtxScale(outMtx: &mtxScale, mtx: baseMtx); |
| 85 | const sead::Vector3f& scale = sead::Vector3f::ones; |
| 86 | mtxScale.x *= scale.x; |
| 87 | mtxScale.y *= scale.y; |
| 88 | mtxScale.z *= scale.z; |
| 89 | al::setScale(actor: this, scale: mtxScale); |
| 90 | } |
| 91 | al::normalize(mtx: &baseMtx); |
| 92 | al::updatePoseMtx(actor: this, mtx: &baseMtx); |
| 93 | return; |
| 94 | } |
| 95 | |
| 96 | sead::Matrix34f rotationMatrix; |
| 97 | sead::Vector3f rotate(sead::Mathf::deg2rad(deg: mLocalRotate.x), |
| 98 | sead::Mathf::deg2rad(deg: mLocalRotate.y), |
| 99 | sead::Mathf::deg2rad(deg: mLocalRotate.z)); |
| 100 | rotationMatrix.makeR(r: rotate); |
| 101 | |
| 102 | sead::Matrix34f translationMatrix; |
| 103 | translationMatrix.makeRT(r: {0.0f, 0.0f, 0.0f}, t: mLocalTrans); |
| 104 | |
| 105 | sead::Matrix34f poseMatrix = translationMatrix * rotationMatrix; |
| 106 | |
| 107 | sead::Matrix34f baseMtx = *mCapBaseMtx; |
| 108 | |
| 109 | if (mIsUseFollowMtxScale) { |
| 110 | sead::Matrix34f rotBaseMtx = baseMtx * rotationMatrix; |
| 111 | |
| 112 | sead::Vector3f mtxScale = {0.0f, 0.0f, 0.0f}; |
| 113 | al::calcMtxScale(outMtx: &mtxScale, mtx: rotBaseMtx); |
| 114 | |
| 115 | poseMatrix.m[0][3] *= mtxScale.x; |
| 116 | poseMatrix.m[1][3] *= mtxScale.y; |
| 117 | poseMatrix.m[2][3] *= mtxScale.z; |
| 118 | |
| 119 | if (mIsUseLocalScale) { |
| 120 | mtxScale.x *= mLocalScale.x; |
| 121 | mtxScale.y *= mLocalScale.y; |
| 122 | mtxScale.z *= mLocalScale.z; |
| 123 | } |
| 124 | |
| 125 | al::setScale(actor: this, scale: mtxScale); |
| 126 | } else if (mIsUseLocalScale) { |
| 127 | al::setScale(actor: this, scale: mLocalScale); |
| 128 | } |
| 129 | |
| 130 | al::normalize(mtx: &baseMtx); |
| 131 | baseMtx = baseMtx * poseMatrix; |
| 132 | al::updatePoseMtx(actor: this, mtx: &baseMtx); |
| 133 | } |
| 134 | |
| 135 | void EnemyCap::calcAnim() { |
| 136 | if (al::isNerve(user: this, nerve: &NrvEnemyCap.Wait)) |
| 137 | updatePose(); |
| 138 | al::LiveActor::calcAnim(); |
| 139 | } |
| 140 | |
| 141 | void EnemyCap::exeWait() { |
| 142 | if (!syncHostVisible()) |
| 143 | return; |
| 144 | al::setModelAlphaMask(actor: this, al::getModelAlphaMask(actor: mCap)); |
| 145 | } |
| 146 | |
| 147 | bool EnemyCap::syncHostVisible() { |
| 148 | return al::updateSyncHostVisible(&mIsCapVisible, this, mCap, field_142); |
| 149 | } |
| 150 | |
| 151 | void EnemyCap::exeBlowDown() { |
| 152 | if (al::isFirstStep(user: this)) { |
| 153 | al::onCollide(actor: this); |
| 154 | al::offSyncClippingSubActor(actor: mCap, subActor: this); |
| 155 | al::offSyncAlphaMaskSubActor(actor: mCap, subActor: this); |
| 156 | } |
| 157 | al::rotateQuatXDirDegree(actor: this, deg: -15.0f); |
| 158 | if (al::updateNerveState(user: this)) { |
| 159 | al::offCollide(actor: this); |
| 160 | al::startHitReaction(actor: this, name: "消滅" ); |
| 161 | al::onSyncClippingSubActor(actor: mCap, subActor: this); |
| 162 | al::onSyncAlphaMaskSubActor(actor: mCap, subActor: this); |
| 163 | kill(); |
| 164 | } |
| 165 | } |
| 166 | |
| 167 | void EnemyCap::startBlowDown(const al::HitSensor* source) { |
| 168 | if (isBlowDown()) |
| 169 | return; |
| 170 | mStateBlowDown->start(source); |
| 171 | al::setNerve(user: this, nerve: &NrvEnemyCap.BlowDown); |
| 172 | } |
| 173 | |
| 174 | void EnemyCap::startBlowDown() { |
| 175 | if (isBlowDown()) |
| 176 | return; |
| 177 | mStateBlowDown->start(mCap); |
| 178 | al::setNerve(user: this, nerve: &NrvEnemyCap.BlowDown); |
| 179 | } |
| 180 | |
| 181 | bool EnemyCap::isBlowDown() const { |
| 182 | return al::isNerve(user: this, nerve: &NrvEnemyCap.BlowDown); |
| 183 | } |
| 184 | |
| 185 | void EnemyCap::setBlowDownParam(const al::EnemyStateBlowDownParam* param) { |
| 186 | mStateBlowDown->setParam(param); |
| 187 | } |
| 188 | |
| 189 | namespace rs { |
| 190 | EnemyCap* tryCreateEnemyCap(al::LiveActor* actor, const al::ActorInitInfo& info) { |
| 191 | const char* str = nullptr; |
| 192 | al::tryGetStringArg(arg: &str, initInfo: info, key: "CapName" ); |
| 193 | return tryCreateEnemyCap(actor, info, str); |
| 194 | } |
| 195 | |
| 196 | EnemyCap* tryCreateEnemyCap(al::LiveActor* actor, const al::ActorInitInfo& info, |
| 197 | const char* archiveName) { |
| 198 | return tryCreateEnemyCapSuffix(actor, info, archiveName, archiveName); |
| 199 | } |
| 200 | |
| 201 | EnemyCap* tryCreateEnemyCapSuffix(al::LiveActor* actor, const al::ActorInitInfo& info, |
| 202 | const char* archiveName, const char* suffix) { |
| 203 | if (!archiveName) |
| 204 | return nullptr; |
| 205 | EnemyCap* cap = new EnemyCap("帽子" ); |
| 206 | if (!al::isExistSubActorKeeper(actor)) |
| 207 | al::initSubActorKeeperNoFile(actor, info, 1); |
| 208 | cap->initPartsFixFile(cap: actor, info, archiveName, suffix); |
| 209 | al::registerSubActor(actor, cap); |
| 210 | al::onSyncClippingSubActor(actor, subActor: cap); |
| 211 | al::onSyncAlphaMaskSubActor(actor, subActor: cap); |
| 212 | return cap; |
| 213 | } |
| 214 | |
| 215 | bool tryStartEnemyCapBlowDown(EnemyCap* cap, const al::HitSensor* sensor) { |
| 216 | if (!isOnEnemyCap(cap)) |
| 217 | return false; |
| 218 | cap->startBlowDown(source: sensor); |
| 219 | return true; |
| 220 | } |
| 221 | |
| 222 | bool tryStartEnemyCapBlowDown(EnemyCap* cap) { |
| 223 | if (!isOnEnemyCap(cap)) |
| 224 | return false; |
| 225 | cap->startBlowDown(); |
| 226 | return true; |
| 227 | } |
| 228 | |
| 229 | bool tryAppearEnemyCap(EnemyCap* cap) { |
| 230 | if (!cap) |
| 231 | return false; |
| 232 | cap->appear(); |
| 233 | return true; |
| 234 | } |
| 235 | |
| 236 | bool isOnEnemyCap(EnemyCap* cap) { |
| 237 | return cap && !cap->isBlowDown(); |
| 238 | } |
| 239 | |
| 240 | } // namespace rs |
| 241 | |