| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | #include "Library/LiveActor/LiveActor.h" |
| 6 | |
| 7 | class CapTargetInfo; |
| 8 | class EnemyCap; |
| 9 | class EnemyStateSwoon; |
| 10 | class EnemyStateHackStart; |
| 11 | class FlyerStateWander; |
| 12 | class IUsePlayerHack; |
| 13 | class KaronWingStateHack; |
| 14 | |
| 15 | class KaronWing : public al::LiveActor { |
| 16 | public: |
| 17 | KaronWing(const char* name) : LiveActor(name) {} |
| 18 | |
| 19 | void init(const al::ActorInitInfo& info) override; |
| 20 | void attackSensor(al::HitSensor* self, al::HitSensor* other) override; |
| 21 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 22 | al::HitSensor* self) override; |
| 23 | void control() override; |
| 24 | void updateCollider() override; |
| 25 | |
| 26 | void exeAttack(); |
| 27 | void exeBreak(); |
| 28 | void exeChase(); |
| 29 | void exeDamageCap(); |
| 30 | void exeFind(); |
| 31 | void exeHack(); |
| 32 | void exeHackStart(); |
| 33 | void exeRevive(); |
| 34 | void exeReviveAppear(); |
| 35 | void exeSwoon(); |
| 36 | void exeTurn(); |
| 37 | void exeWait(); |
| 38 | void exeWander(); |
| 39 | |
| 40 | private: |
| 41 | IUsePlayerHack* mPlayerHack = nullptr; |
| 42 | CapTargetInfo* mCapTargetInfo = nullptr; |
| 43 | KaronWingStateHack* mStateHack = nullptr; |
| 44 | EnemyStateSwoon* mStateSwoon = nullptr; |
| 45 | EnemyStateSwoon* mStateBreak = nullptr; |
| 46 | EnemyStateHackStart* mStateHackStart = nullptr; |
| 47 | FlyerStateWander* mStateWander = nullptr; |
| 48 | EnemyCap* mEnemyCap = nullptr; |
| 49 | f32 mDamageStartY = 0.0f; |
| 50 | sead::Vector3f mSpawnTrans = sead::Vector3f::zero; |
| 51 | }; |
| 52 |