| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | #include "Library/Nerve/NerveStateBase.h" |
| 6 | |
| 7 | #include "Player/IUsePlayerCollision.h" |
| 8 | |
| 9 | namespace al { |
| 10 | struct ActorInitInfo; |
| 11 | class LiveActor; |
| 12 | class HitSensor; |
| 13 | class SensorMsg; |
| 14 | } // namespace al |
| 15 | |
| 16 | class KaronWing; |
| 17 | class IUsePlayerHack; |
| 18 | |
| 19 | class KaronWingStateHack : public al::ActorStateBase, public IUsePlayerCollision { |
| 20 | public: |
| 21 | KaronWingStateHack(al::LiveActor* parent, const al::ActorInitInfo& info, |
| 22 | IUsePlayerHack** playerHack); |
| 23 | |
| 24 | PlayerCollider* getPlayerCollider() const override; |
| 25 | |
| 26 | void updateCollider(); |
| 27 | void attackSensor(al::HitSensor* self, al::HitSensor* other); |
| 28 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self); |
| 29 | |
| 30 | void resetFlyLimit(const sead::Vector3f&); |
| 31 | |
| 32 | bool isEndCancel() const; |
| 33 | bool isEndReset() const; |
| 34 | bool isEndDamage() const; |
| 35 | |
| 36 | private: |
| 37 | void* filler[0x48 / 8]; |
| 38 | }; |
| 39 |