| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadQuat.h> |
| 5 | #include <math/seadVector.h> |
| 6 | |
| 7 | #include "Library/LiveActor/LiveActor.h" |
| 8 | |
| 9 | namespace al { |
| 10 | struct ActorInitInfo; |
| 11 | class HitSensor; |
| 12 | class SensorMsg; |
| 13 | class CollisionPartsFilterSpecialPurpose; |
| 14 | class CameraPoserSubjective; |
| 15 | class CameraTicket; |
| 16 | class NerveKeeper; |
| 17 | } // namespace al |
| 18 | |
| 19 | class EnemyStateSwoon; |
| 20 | class TestFilterGlasses; |
| 21 | class IUsePlayerHack; |
| 22 | class PlayerPushReceiver; |
| 23 | class CapTargetInfo; |
| 24 | class HackerStateNormalMove; |
| 25 | class PlayerHackStartShaderCtrl; |
| 26 | |
| 27 | class Megane : public al::LiveActor { |
| 28 | public: |
| 29 | Megane(const char* name); |
| 30 | |
| 31 | void init(const al::ActorInitInfo& initInfo) override; |
| 32 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 33 | al::HitSensor* self) override; |
| 34 | void attackSensor(al::HitSensor* self, al::HitSensor* other) override; |
| 35 | void updateCollider() override; |
| 36 | void control() override; |
| 37 | |
| 38 | void notifyKillSwitch(); |
| 39 | bool isNerveDieOrRebirth() const; |
| 40 | bool isNormalNerveWithWaitHack() const; |
| 41 | bool isNormalNerveWithoutWaitHack() const; |
| 42 | bool tryReceiveMsgKillByShineGet(const al::SensorMsg* message); |
| 43 | void prepareHack(al::HitSensor* self, al::HitSensor* other); |
| 44 | void endCameraSubjective(); |
| 45 | bool isHack() const; |
| 46 | bool isEnableTrample(al::HitSensor* self, al::HitSensor* other) const; |
| 47 | void updateMovement(); |
| 48 | bool tryShiftFall(); |
| 49 | void updateRunAwayDirection(); |
| 50 | void shiftWaitOrRunAway(); |
| 51 | bool isTriggerStare() const; |
| 52 | bool isTriggerSubjective() const; |
| 53 | void startCameraSubjective(); |
| 54 | void faceToCameraFront(); |
| 55 | void tryToggleSpectaclesNerve(); |
| 56 | void shiftHackNerveOnGround(); |
| 57 | void putOnSpectaclesForce(); |
| 58 | bool isWearingGlasses() const; |
| 59 | void updateDither(); |
| 60 | void recordWallNormal(); |
| 61 | |
| 62 | void exeWait(); |
| 63 | void exeFind(); |
| 64 | void exeRunAway(); |
| 65 | void exeFall(); |
| 66 | void exeLand(); |
| 67 | void exeTrampled(); |
| 68 | void exeWaitHack(); |
| 69 | void exeHackStart(); |
| 70 | void exeHack(); |
| 71 | void exeHackSlow(); |
| 72 | void exeHackSubjective(); |
| 73 | void exeHackFall(); |
| 74 | void exeHackLand(); |
| 75 | void exeDie(); |
| 76 | void exeRebirth(); |
| 77 | void exeAppear(); |
| 78 | void exeSpectaclesOff(); |
| 79 | void exeSpectaclesOn(); |
| 80 | |
| 81 | private: |
| 82 | sead::Quatf mStartingQuat = {0.0f, 0.0f, 0.0f, 1.0f}; |
| 83 | sead::Vector3f mStartingPos = {0.0f, 0.0f, 0.0f}; |
| 84 | CapTargetInfo* mCapTargetInfo = nullptr; |
| 85 | IUsePlayerHack* mPlayerHack = nullptr; |
| 86 | EnemyStateSwoon* mStateSwoon = nullptr; |
| 87 | HackerStateNormalMove* mHackerState = nullptr; |
| 88 | HackerStateNormalMove* mHackerStateSpectacles = nullptr; |
| 89 | PlayerPushReceiver* mPlayerPushReceiver = nullptr; |
| 90 | PlayerHackStartShaderCtrl* mPlayerHackStartShaderCtrl = nullptr; |
| 91 | TestFilterGlasses* mTestFilterGlasses = nullptr; |
| 92 | |
| 93 | s32 mSpectaclesOnCounter = 0; |
| 94 | s32 mWaitDelay = 0; |
| 95 | bool mIsHack = false; |
| 96 | al::CollisionPartsFilterSpecialPurpose* mCollisionPartsFilterMoveLimit = nullptr; |
| 97 | al::CameraPoserSubjective* mCameraPoserSubjective = nullptr; |
| 98 | al::CameraTicket* mCameraTicket = nullptr; |
| 99 | f32 mModelAlphaMask = 1.0f; |
| 100 | |
| 101 | sead::Vector3f mPlayerPos = {0.0f, 0.0f, 0.0f}; |
| 102 | sead::Vector3f mWallNormal = {0.0f, 0.0f, 0.0f}; |
| 103 | u32 mRunAwayWallTime = 0; |
| 104 | al::HitSensor* mCapReceiverSensor = nullptr; |
| 105 | bool mIsHackTutorialVisible = false; |
| 106 | al::NerveKeeper* mSpectaclesNerveKeeper = nullptr; |
| 107 | }; |
| 108 | |