| 1 | #include "Enemy/PackunPoisonBall.h" |
| 2 | |
| 3 | #include "Library/Effect/EffectSystemInfo.h" |
| 4 | #include "Library/LiveActor/ActorActionFunction.h" |
| 5 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 6 | #include "Library/LiveActor/ActorCollisionFunction.h" |
| 7 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 8 | #include "Library/LiveActor/ActorInitUtil.h" |
| 9 | #include "Library/LiveActor/ActorModelFunction.h" |
| 10 | #include "Library/LiveActor/ActorMovementFunction.h" |
| 11 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 12 | #include "Library/LiveActor/ActorSensorUtil.h" |
| 13 | #include "Library/Math/MathUtil.h" |
| 14 | #include "Library/Math/ParabolicPath.h" |
| 15 | #include "Library/Matrix/MatrixUtil.h" |
| 16 | #include "Library/Nerve/NerveSetupUtil.h" |
| 17 | #include "Library/Nerve/NerveUtil.h" |
| 18 | |
| 19 | #include "Util/SensorMsgFunction.h" |
| 20 | |
| 21 | namespace { |
| 22 | NERVE_IMPL(PackunPoisonBall, Move) |
| 23 | NERVE_IMPL(PackunPoisonBall, Paint) |
| 24 | NERVE_IMPL(PackunPoisonBall, Fall) |
| 25 | |
| 26 | NERVES_MAKE_NOSTRUCT(PackunPoisonBall, Move, Paint, Fall) |
| 27 | } // namespace |
| 28 | |
| 29 | PackunPoisonBall::PackunPoisonBall(al::LiveActor* parent, bool isBig) |
| 30 | : LiveActor("ポイズンパックンの毒だま" ), mParent(parent), mIsBig(isBig), |
| 31 | mParabolicPath(new al::ParabolicPath()) { |
| 32 | getName(); |
| 33 | } |
| 34 | |
| 35 | void PackunPoisonBall::init(const al::ActorInitInfo& info) { |
| 36 | al::initActorWithArchiveName(actor: this, initInfo: info, archiveName: "PackunPoisonBall" , suffix: mIsBig ? "Big" : nullptr); |
| 37 | al::initNerve(actor: this, nerve: &Move, maxStates: 1); |
| 38 | al::setEffectNamedMtxPtr(this, "CollidedWallMtx" , &mEffectCollidedWallMtx); |
| 39 | |
| 40 | makeActorDead(); |
| 41 | } |
| 42 | |
| 43 | void PackunPoisonBall::attackSensor(al::HitSensor* self, al::HitSensor* other) { |
| 44 | if (!al::isSensorEnemyAttack(self)) |
| 45 | return; |
| 46 | |
| 47 | if (al::isNerve(user: this, nerve: &Paint) && |
| 48 | rs::sendMsgPaintTexture(source: other, target: self, |
| 49 | (s32)(al::calcNerveRate(user: this, max: 10) * (mIsBig ? 400.0f : 200.0f)), |
| 50 | mPaintAngle, 1)) { |
| 51 | return; |
| 52 | } |
| 53 | |
| 54 | if (!al::isSensorEnemy(other) && !al::isSensorPlayer(other) && !al::isSensorMapObj(other)) |
| 55 | return; |
| 56 | |
| 57 | if (al::getSensorHost(other) == mParent) |
| 58 | return; |
| 59 | |
| 60 | if (!mIsHack) { |
| 61 | if (rs::sendMsgEnemyAttackPoison(source: other, target: self)) { |
| 62 | al::startHitReaction(actor: this, name: "命中" ); |
| 63 | kill(); |
| 64 | } |
| 65 | } else if (rs::sendMsgHackAttackPoison(source: other, target: self)) { |
| 66 | al::startHitReaction(actor: this, name: "命中" ); |
| 67 | kill(); |
| 68 | } |
| 69 | } |
| 70 | |
| 71 | bool PackunPoisonBall::receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 72 | al::HitSensor* self) { |
| 73 | if (al::isMsgPlayerDisregard(msg: message) || rs::isMsgPlayerDisregardHomingAttack(message)) |
| 74 | return false; |
| 75 | |
| 76 | if (rs::isMsgPlayerDisregardTargetMarker(message)) |
| 77 | return true; |
| 78 | |
| 79 | if (!al::isDead(actor: this) && !al::isNerve(user: this, nerve: &Paint) && rs::isMsgCapAttack(message)) { |
| 80 | al::startHitReaction(actor: this, name: "帽子で死亡" ); |
| 81 | rs::requestHitReactionToAttacker(message, self, other); |
| 82 | kill(); |
| 83 | } |
| 84 | |
| 85 | return false; |
| 86 | } |
| 87 | |
| 88 | void PackunPoisonBall::killBySwitch() { |
| 89 | if (al::isDead(actor: this) || al::isNerve(user: this, nerve: &Paint)) |
| 90 | return; |
| 91 | |
| 92 | al::startHitReaction(actor: this, name: "消滅" ); |
| 93 | kill(); |
| 94 | } |
| 95 | |
| 96 | void PackunPoisonBall::setParam(const sead::Vector3f& trans, const sead::Quatf& quat, bool isHack, |
| 97 | f32 shootDist, f32 shootHorizontalSpeed, f32 shootHeight) { |
| 98 | mIsHack = isHack; |
| 99 | mShootDist = shootDist; |
| 100 | mShootHorizontalSpeed = shootHorizontalSpeed; |
| 101 | mShootHeight = shootHeight; |
| 102 | |
| 103 | al::setTrans(actor: this, trans); |
| 104 | al::setQuat(actor: this, quat); |
| 105 | } |
| 106 | |
| 107 | void PackunPoisonBall::appear() { |
| 108 | if (al::isAlive(actor: this)) |
| 109 | return; |
| 110 | |
| 111 | makeActorAlive(); |
| 112 | al::showModelIfHide(actor: this); |
| 113 | al::startHitReaction(actor: this, name: "出現" ); |
| 114 | al::invalidateClipping(actor: this); |
| 115 | al::onCollide(actor: this); |
| 116 | al::setNerve(user: this, nerve: &Move); |
| 117 | } |
| 118 | |
| 119 | void updateQuat(al::LiveActor* actor, const sead::Vector3f& dir); |
| 120 | |
| 121 | void PackunPoisonBall::exeMove() { |
| 122 | if (al::isFirstStep(user: this)) { |
| 123 | sead::Vector3f front = sead::Vector3f::ez; |
| 124 | al::calcQuatFront(front: &front, actor: mParent); |
| 125 | |
| 126 | sead::Vector3f side = sead::Vector3f::ex; |
| 127 | al::calcQuatSide(side: &side, actor: mParent); |
| 128 | |
| 129 | mTrans.set(al::getTrans(actor: this)); |
| 130 | |
| 131 | f32 shootDistOffset = mIsHack ? al::getRandom(min: -50.0f, max: 50.0f) : 0.0f; |
| 132 | f32 sideOffset = mIsHack ? al::getRandom(min: -100.0f, max: 100.0f) : 0.0f; |
| 133 | f32 heightOffset = mIsHack ? al::getRandom(min: -20.0f, max: 20.0f) : 0.0f; |
| 134 | |
| 135 | mParabolicPath->initFromUpVector( |
| 136 | start: al::getTrans(actor: this), |
| 137 | end: al::getTrans(actor: this) + (shootDistOffset + mShootDist) * front + sideOffset * side, |
| 138 | up: -al::getGravity(actor: this), maxHeight: heightOffset + mShootHeight); |
| 139 | |
| 140 | mParabolicPathTime = mParabolicPath->calcPathTimeFromHorizontalSpeed(frames: mShootHorizontalSpeed); |
| 141 | } |
| 142 | |
| 143 | f32 rate = al::calcNerveRate(user: this, min: -1, max: mParabolicPathTime); |
| 144 | mParabolicPath->calcPosition(pos: al::getTransPtr(actor: this), prog: rate); |
| 145 | |
| 146 | if (al::isCollidedWall(this)) { |
| 147 | al::makeMtxFrontUpPos(outMtx: &mEffectCollidedWallMtx, front: al::getCollidedWallNormal(this), |
| 148 | up: sead::Vector3f::ey, pos: al::getCollidedWallPos(this)); |
| 149 | al::startHitReaction(actor: this, name: "壁で死亡" ); |
| 150 | kill(); |
| 151 | |
| 152 | return; |
| 153 | } |
| 154 | |
| 155 | if (al::isCollidedGround(this)) { |
| 156 | bool isFloorPoison = al::isCollidedFloorCode(this, "Poison" ); |
| 157 | al::startHitReaction(actor: this, name: "着地" ); |
| 158 | |
| 159 | if (isFloorPoison) { |
| 160 | kill(); |
| 161 | } else { |
| 162 | al::deleteEffect(this, "PackunPoisonBallAttack" ); |
| 163 | al::setNerve(user: this, nerve: &Paint); |
| 164 | } |
| 165 | |
| 166 | return; |
| 167 | } |
| 168 | |
| 169 | if (al::isGreaterEqualStep(user: this, step: mParabolicPathTime)) { |
| 170 | al::setNerve(user: this, nerve: &Fall); |
| 171 | |
| 172 | return; |
| 173 | } |
| 174 | |
| 175 | sead::Vector3f dir = al::getTrans(actor: this); |
| 176 | dir -= mTrans; |
| 177 | updateQuat(actor: this, dir); |
| 178 | mTrans.set(al::getTrans(actor: this)); |
| 179 | } |
| 180 | |
| 181 | void updateQuat(al::LiveActor* actor, const sead::Vector3f& dir) { |
| 182 | sead::Vector3f front = dir; |
| 183 | if (!al::tryNormalizeOrZero(out: &front)) |
| 184 | return; |
| 185 | |
| 186 | sead::Quatf newQuat = al::getQuat(actor); |
| 187 | if (!al::isParallelDirection(a: front, b: sead::Vector3f::ey)) { |
| 188 | al::makeQuatFrontUp(outQuat: &newQuat, front, up: sead::Vector3f::ey); |
| 189 | } else { |
| 190 | sead::Vector3f side; |
| 191 | al::calcSideDir(side: &side, actor); |
| 192 | if (!al::isParallelDirection(a: front, b: side)) { |
| 193 | al::makeQuatFrontSide(outQuat: &newQuat, front, side: -side); |
| 194 | } else { |
| 195 | sead::Vector3f up; |
| 196 | al::calcUpDir(up: &up, actor); |
| 197 | if (!al::isParallelDirection(a: front, b: up)) |
| 198 | al::makeQuatFrontUp(outQuat: &newQuat, front, up); |
| 199 | } |
| 200 | } |
| 201 | |
| 202 | al::slerpQuat(al::getQuatPtr(actor), al::getQuat(actor), newQuat, 0.9f); |
| 203 | } |
| 204 | |
| 205 | void PackunPoisonBall::exeFall() { |
| 206 | if (al::isFirstStep(user: this)) { |
| 207 | sead::Vector3f velocity = al::getTrans(actor: this); |
| 208 | velocity -= mTrans; |
| 209 | al::setVelocity(actor: this, vel: velocity); |
| 210 | } |
| 211 | |
| 212 | al::addVelocityToGravity(actor: this, force: 0.98f); |
| 213 | al::scaleVelocity(actor: this, factor: 0.998f); |
| 214 | |
| 215 | if (al::isGreaterStep(user: this, step: 250)) { |
| 216 | al::startHitReaction(actor: this, name: "消滅" ); |
| 217 | kill(); |
| 218 | |
| 219 | return; |
| 220 | } |
| 221 | |
| 222 | if (al::isCollidedFloorCode(this, "Poison" )) { |
| 223 | al::startHitReaction(actor: this, name: "着地" ); |
| 224 | kill(); |
| 225 | |
| 226 | return; |
| 227 | } |
| 228 | |
| 229 | if (al::isCollided(this)) { |
| 230 | al::startHitReaction(actor: this, name: "着地" ); |
| 231 | al::deleteEffect(this, "PackunPoisonBallAttack" ); |
| 232 | al::setNerve(user: this, nerve: &Paint); |
| 233 | |
| 234 | return; |
| 235 | } |
| 236 | |
| 237 | updateQuat(actor: this, dir: al::getVelocity(actor: this)); |
| 238 | } |
| 239 | |
| 240 | void PackunPoisonBall::exePaint() { |
| 241 | if (al::isFirstStep(user: this)) { |
| 242 | al::setVelocityZero(this); |
| 243 | al::hideModelIfShow(actor: this); |
| 244 | mPaintAngle = al::getRandomRadian(); |
| 245 | } |
| 246 | |
| 247 | if (al::isGreaterEqualStep(user: this, step: 10)) |
| 248 | kill(); |
| 249 | } |
| 250 | |