| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | #include "Library/LiveActor/LiveActor.h" |
| 6 | |
| 7 | class ExternalForceKeeper; |
| 8 | class EnemyStateWander; |
| 9 | |
| 10 | class Togezo : public al::LiveActor { |
| 11 | public: |
| 12 | Togezo(const char* name); |
| 13 | |
| 14 | void init(const al::ActorInitInfo& info) override; |
| 15 | void listenAppear(); |
| 16 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 17 | al::HitSensor* self) override; |
| 18 | void attackSensor(al::HitSensor* self, al::HitSensor* other) override; |
| 19 | void control() override; |
| 20 | void updateCollider() override; |
| 21 | |
| 22 | void exeWait(); |
| 23 | void exeWander(); |
| 24 | void exeTurn(); |
| 25 | void exeFind(); |
| 26 | void exeChase(); |
| 27 | void exeFall(); |
| 28 | void exeLand(); |
| 29 | void exeAttack(); |
| 30 | void exeCapHit(); |
| 31 | void exeBlowDown(); |
| 32 | |
| 33 | private: |
| 34 | ExternalForceKeeper* mForceKeeper = nullptr; |
| 35 | EnemyStateWander* mStateWander = nullptr; |
| 36 | sead::Vector3f mCapPos = sead::Vector3f::zero; |
| 37 | s32 mCapHitCooldown = 0; |
| 38 | s32 mAirTime = 0; |
| 39 | sead::Vector3f mFuturePos = sead::Vector3f::zero; |
| 40 | sead::Vector3f mGroundNormal = sead::Vector3f::zero; |
| 41 | s32 mWanderCooldown = 0; |
| 42 | }; |
| 43 |